更新履歴(1.6x)

「更新履歴(1.6x)」の編集履歴(バックアップ)一覧はこちら

更新履歴(1.6x)」(2016/04/06 (水) 15:23:52) の最新版変更点

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**build#397 (2014/02/18 18:11:00) So I dont know why it was like that but obiously someone thought resetting the Adv Miner on Chunk Load is a good Idea... — gregoriustech / detail **build#396 (2014/02/18 17:47:20) Fixed some Recipes — gregoriustech / detail **build#395 (2014/02/17 13:25:54) Fixed HV Transformer accepting Infinite Voltage, that is the Job of the EV Transformer. — gregoriustech / detail **build#394 (2014/02/16 17:04:55) Fixed some Bugs — gregoriustech / detail **build#393 (2014/02/15 0:37:55) Lets try it again! — gregoriustech / detail **build#392 (2014/02/15 0:19:35) A second attempt at fixing the Batteries stackability — gregoriustech / detail **build#391 (2014/02/15 0:04:55) Fixed emptied RE Batteries not stacking together. Note: this applies only to freshly decharged ones, not to the ones inside your Chests. — gregoriustech / detail **build#390 (2014/02/14 20:42:36) Fixed the stupidness of the "Advanced" Recipe Handler of IC2. It doesnt care about Damage Value as long as the Item is implementing IElectricItem, but this should not have been implemented like that, we have Wildcard Modifiers for this purpose. — gregoriustech / detail **build#389 (2014/02/13 19:56:30) Forgot to fix it for Shapeless Recipes too... — gregoriustech / detail **build#388 (2014/02/13 19:39:25) Fixed Bug in the NEI Plugin causing all Electric Items to be considered Identical, even though they have Subtypes. — gregoriustech / detail **build#387 (2014/02/11 21:28:50) Added Option to use OreDict for Circuits. — gregoriustech / detail **build#386 (2014/02/10 15:16:36) Made Aurelia and Ferru compatible with Gold and Iron Blocks, since some Mods disable vanilla Ores. — gregoriustech / detail **build#385 (2014/02/10 13:30:20) And the price for melting Bedrock goes to THE NUCLEAR REACTOR! — gregoriustech / detail **build#384 (2014/02/08 14:51:47) Changed something in these two Crops to be able to hook into them with GT. — gregoriustech / detail **build#383 (2014/02/05 19:10:23) Fixed ambiguous Recipe regarding Iron and Gold in Macerator. — gregoriustech / detail **build#382 (2014/02/05 14:08:07) Fixed some Recipes, which didn't use OreDict. — gregoriustech / detail **build#381 (2014/02/02 13:11:34) Fixed Bug in Pattern Storage — gregoriustech / detail **build#380 (2014/01/29 21:51:57) Fixed Thermal Centrifuge Spam. — gregoriustech / detail **build#379 (2014/01/27 22:50:51) Oh man, seems SOMEONE has forgotten to update a few references, when adding the tiny Dusts. No wonder why Ferru drops tiny Ender Pearl Dust... — gregoriustech / detail **build#378 (2014/01/27 22:14:36) Fixed not copying the cardinal IC2 ItemStacks, before registering them at the OreDictionary. — gregoriustech / detail **build#377 (2014/01/26 0:22:15) Some OreDict work — gregoriustech / detail **build#376 (2014/01/23 19:17:21) energy net: add some extra checks if assertions are enabled — player / detail **build#375 (2014/01/23 18:39:06) energy net: optimize removal discovery — player / detail **build#374 (2014/01/21 1:13:36) Gah, fixed Recycler being inverted... — gregoriustech / detail **build#373 (2014/01/21 1:06:51) Oops, the Whitelist has read the Blacklist as Parameters from the Config instead of creating its own value. — gregoriustech / detail **build#372 (2014/01/21 0:09:31) Added Recycler WhiteList. Disabled per default unless you add Items to it using the Config. Also overrides the Blacklist. — gregoriustech / detail **build#371 (2014/01/20 21:59:42) Fixed Ore Wahsing Plant not checking if it has enough Water. And I thought the Error was on my Side... — gregoriustech / detail **build#370 (2014/01/18 12:40:59) Added 2 Convenience Compressor Recipes. — gregoriustech / detail **build#369 (2014/01/17 1:02:36) Removed freshly created Dead Code. — gregoriustech / detail Fixed a minor mistake happening when copypasting Code. — gregoriustech / detail Hydrated Coal Dust now uses OreDict properly (aka now also in Crafting Recipes) — gregoriustech / detail **build#368 (2014/01/15 18:55:51) only check recipes mirrored if required — player / detail more partial work on uu — player / detail **build#367 (2014/01/12 18:12:55) disabled QSuit Coloring until it is working. — gregoriustech / detail **build#366 (2014/01/12 14:42:19) I don't know what I missed, but I don't get any Color on that damn Suit. If this doesn't work then I don't know what to do to fix it. — gregoriustech / detail **build#365 (2014/01/12 14:19:54) And it crashed ofcourse. NEXT TRY. — gregoriustech / detail **build#364 (2014/01/12 14:08:34) Now it should either work or crash. — gregoriustech / detail **build#363 (2014/01/12 13:59:09) Added QSuit dyeing. Dunno if it works, but if not, you will see me in the next Changelog again — gregoriustech / detail **build#362 (2014/01/11 1:31:31) Fixed regular Trees growing into Wiring. That was a really stupid Bug. — gregoriustech / detail **build#361 (2014/01/10 18:04:41) Made Reinforced Doors a little bit Stackable — gregoriustech / detail **build#360 (2014/01/10 17:36:26) Fixed RTG outputting higher Voltages than 16 when being full. — gregoriustech / detail **build#359 (2014/01/10 15:40:20) Fixed Rubber Wood Registrations not using Wildcard — gregoriustech / detail **build#358 (2014/01/10 13:52:44) Fixed Scaffold Recipe. Now gives only 4 Scaffolds. You won't need millions of Scaffolds anyways, since you get those back after CFoaming. And who doesn't have a Tree Farm? There is way too much Wood. — gregoriustech / detail **build#357 (2014/01/07 22:57:16) Cleaned up old Code. No Functional Changes. — gregoriustech / detail **build#356 (2014/01/07 22:19:56) This should fix the Crops not being Upgradable. — gregoriustech / detail **build#355 (2014/01/07 15:32:39) Fixed Crops being clickable Clientside causing stupid glitches. — gregoriustech / detail **build#354 (2014/01/05 23:13:22) Added: Energy Crystals can now be macerated to get the Energium back. — gregoriustech / detail **build#353 (2014/01/04 19:01:15) Added a few useful Recipes to the Extractor and fixed a Macerator Recipe. — gregoriustech / detail **build#352 (2014/01/04 18:32:55) Fixed: Language Translation Support of IndustrialCraft completely. Now other Mods should be able to properly Translate IC2 Items. — gregoriustech / detail **build#351 (2014/01/04 18:24:40) So that should have fixed all of the Localization and the resulting Texture Problems — gregoriustech / detail **build#350 (2014/01/04 17:47:30) Fixing Language Support Step 3 — gregoriustech / detail **build#349 (2014/01/04 17:28:35) Fixed Infinite Loop on Startup — gregoriustech / detail **build#348 (2014/01/04 17:16:45) Oops, caused Nullpointer. — gregoriustech / detail **build#347 (2014/01/04 17:10:15) Fixing Language System Step 2. — gregoriustech / detail **build#346 (2014/01/04 16:55:34) Fixed Energy Crystal being without Damage Bar when coming out of Compressor. — gregoriustech / detail **build#345 (2013/12/31 22:38:21) Fixed Parts of the Recipe System, because Output ItemStacks have to be copied. — gregoriustech / detail Made Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same) and made Glass Fibers about 1/9 cheaper (energium wise) at the cost of 4 times more Silver. — gregoriustech / detail **build#344 (2013/12/23 14:34:25) That should work — gregoriustech / detail **build#343 (2013/12/23 14:26:55) Lets hope this readdition doesnt fail. — gregoriustech / detail **build#342 (2013/12/23 14:23:35) It happened here, lets see... — gregoriustech / detail **build#341 (2013/12/23 14:16:40) Well I think I broke something. Lets find out what it was. — gregoriustech / detail **build#340 (2013/12/23 14:13:20) Fixed Chainsaw aswell. — gregoriustech / detail **build#339 (2013/12/23 14:08:25) Fixed Drill in adventure Mode. — gregoriustech / detail **build#338 (2013/12/23 13:01:35) Fixed electric Tools not recharging from batpack on Rightclick — gregoriustech / detail **build#337 (2013/12/22 23:34:52) Buffed the Scrap Value a bit (now 4/10 of what it used to be before experimental). Don't wanna encurage large laggy Scrap Factories. — gregoriustech / detail These all had to be changed after I added some Error Warnings in eclipse. No real changes. — gregoriustech / detail **build#336 (2013/12/20 14:19:49) Changed Bronze to 3+1=4 — gregoriustech / detail **build#335 (2013/12/20 13:55:04) Fixed Obsidian Dust Recipe — gregoriustech / detail **build#334 (2013/12/18 22:09:53) Added compatibility for Plutonium Ingots in MOX and RTG Recipes — gregoriustech / detail Added compatibility for Uranium Ingots in Reactor Component Recipes as replacement for U238. — gregoriustech / detail **build#333 (2013/12/16 14:58:49) Added percentual Config to Energy Storage Block Wrenching Item. — gregoriustech / detail **build#332 (2013/12/16 12:12:28) Fixed copypasta Error in the Config — gregoriustech / detail Made Energy Storage Blocks unstackable, since they would be able to store way too much Energy per Stack. — gregoriustech / detail **build#331 (2013/12/16 11:37:33) Added Configuration to make it possible to disable (still default enabled) the Storing of Energy within wrenched Energy Storage Blocks — gregoriustech / detail Added reverse Recipes for Tin Cans and Fuel Rods in the Macerator. — gregoriustech / detail #330 (2013/12/15 19:22:30) add persistent EU Storage for batbox,cesu,mfe,mfsu if remove with wrench — Thunderdark / detail #329 (2013/12/14 18:45:27) add AdvMiner Recipe — Thunderdark / detail #328 (2013/12/14 0:25:01) Fixed the "Rubber Tree Racism". Rubber Trees are Tree too, meaning their Leaves and Saplings are no longer considered "special" or "different", even though they are 100% equivalent (in Recipes which require regular ones). — gregoriustech / detail #327 (2013/12/12 21:13:57) fix #818, followup-issue — player / detail #326 (2013/12/12 15:14:01) fix #800 — player / detail same as before, for smelting — player / detail #325 (2013/12/12 14:52:00) fix #829 — player / detail fix #818 — player / detail fix #822 — player / detail #324 (2013/12/10 13:06:05) Fixed an Error Message in my Dev Environment. — gregoriustech / detail #322 (2013/12/10 7:39:45) fix build script some more — player / detail #320 (2013/12/10 7:36:12) fix build script — player / detail #319 (2013/12/10 7:27:56) fix coal->diamond recipe — player / detail Revert "Revert "update bc integration"" — player / detail #317 (2013/12/10 6:57:46) update build script — player / detail some work towards fully featured uu — player / detail #316 (2013/12/08 18:02:12) Added 2 additional convenience Recipes to compress Bricks (regualar and nether) into their Brick Blocks. — gregoriustech / detail #315 (2013/12/08 17:51:07) Added a few useful Recipes to the Compressor and the Extractor. — gregoriustech / detail #314 (2013/12/08 17:34:59) Doubled needed amount of Seeds (only Seeds) for Plantballs. — gregoriustech / detail #313 (2013/12/08 17:23:29) Revert "update bc integration" — gregoriustech / detail #312 (2013/12/08 17:22:32) Added a bit of sanity to the Plantball Maceration Recipe. — gregoriustech / detail Added additional Recipes for Compressed Plantballs. — gregoriustech / detail Fixed some Issues for people who are not copying their Output ItemStacks. — gregoriustech / detail #311 (2013/12/07 23:10:23) Fixed the one Pixel Offset of the Industrial Diamond compared to all other Diamond alike Items. OCD!!! — gregoriustech / detail Fixed a refined Iron Recipe and added 4 Glowstone Dust => Glowstone Block Recipe to the Compressor. — gregoriustech / detail #310 (2013/12/03 21:56:11) fix the recycler recipe manager returning inconsistent results — player / detail implement recipe mirroring, much faster matching — player / detail #309 (2013/12/01 16:26:23) Add Advanced Miner (for Beta Testing no ingame Recipe, use NEI or Creative) — Thunderdark / detail #308 (2013/12/01 1:50:38) update bc integration — player / detail #307 (2013/11/29 15:16:11) Deprecated the Refined Iron Ingot entirely. Any API or OreDictionary call will result in a regular Iron Ingot. — gregoriustech / detail #306 (2013/11/22 13:11:22) Fixed Canner not accepting OreDict Input. — gregoriustech / detail #305 (2013/11/18 0:40:40) Fixed finally the "tiny" and "small" Dust Problem in the Lang File — gregoriustech / detail #304 (2013/11/16 20:31:16) Refresh Lang File — gregoriustech / detail And reuploading — gregoriustech / detail #303 (2013/11/14 10:20:36) disable machine explosions until the energy net is capable of simulating the voltage properly — player / detail merge bottler code with InvSlotConsumableLiquid — player / detail #302 (2013/11/14 1:00:48) try to fix machine inventories being erased, may cause dupe bugs — player / detail #301 (2013/11/10 22:54:29) Added colored CFoam Wall Blocks to Creative Menu — gregoriustech / detail #300 (2013/11/10 22:07:26) (hopefully) fix losing initial te updates (rotation etc.) in smp when blocks are placed by another player — player / detail #299 (2013/11/08 16:33:36) partial plasma launcher implementation — player / detail some basic source+sink improvements — player / detail fix rejecting some fluid containers — player / detail transformer: clear internal energy buffer when being rotated or the redstone setting changes — player / detail more work on the plasma launcher — player / detail fix machine manager conflict message — player / detail #298 (2013/11/06 21:07:45) fix Fluid Bottler crash Bug — Thunderdark / detail #297 (2013/11/05 22:06:46) reactor hotfix.. is a experimental Version ;-) — Thunderdark / detail #296 (2013/11/05 19:33:37) fix Bottling Plant world crash bug — Thunderdark / detail #295 (2013/11/04 21:15:49) fix Scuba Helmet again — Thunderdark / detail #294 (2013/11/04 19:08:07) Sirus Texture Update — gregoriustech / detail #293 (2013/11/04 16:08:12) This wrongly Insulated Cable Texture has been bugging me a looooong time. — gregoriustech / detail #292 (2013/11/04 14:07:39) Added Forge Hammers and Wire Cutters under a crafting-only Prefix to the OreDict to make adding IC²-alike-Tools easier. — gregoriustech / detail #291 (2013/11/04 0:05:15) Just a test release — gregoriustech / detail #290 (2013/11/03 17:01:27) Fixed Diamond Drill (And Iridium Drill) not being able to mine things a Diamond Shovel could. — gregoriustech / detail #289 (2013/11/03 11:14:40) add misssing translate option for mausover tooltips in machine gui — Thunderdark / detail #288 (2013/11/02 22:03:20) Warning Change Reactor API can break mods the use IReactorComponet — Thunderdark / detail #287 (2013/11/02 1:56:22) Rubber Logs are now registered with Wildcard Damage to the OreDict in case of Glitches, so that they can still be extracted. — gregoriustech / detail #286 (2013/11/01 23:07:45) improve inventory interaction code — player / detail #285 (2013/11/01 21:23:43) add Mausover Tooltip to many machines GUI — Thunderdark / detail #284 (2013/11/01 17:16:24) minor cleanup — player / detail #283 (2013/11/01 16:25:00) Add Tooltip helper class — Thunderdark / detail #282 (2013/10/30 12:36:18) add Recipe for Bottling Plant — Thunderdark / detail #281 (2013/10/27 12:20:11) nei: fix various issues — mistaqur / detail #280 (2013/10/26 1:10:48) Added crushed and purified Ores to the OreDict under two new Prefixes. Not the same ones as Factoryzation, because we agreed that its Ore Processing is too magic for us. — gregoriustech / detail #279 (2013/10/23 18:05:22) add T.Centrifuge function (Redstone for preheat) — Thunderdark / detail #278 (2013/10/21 17:52:02) fix ic2 recipe bug with vanilla Items — Thunderdark / detail #277 (2013/10/20 16:43:17) fix Gui Overlay crash bug — Thunderdark / detail #276 (2013/10/20 15:27:03) Forgot to adjust the Crafting Recipes as well. — gregoriustech / detail #275 (2013/10/20 15:23:52) Fixed usage of OreDictionary regarding Diamonds and their Dust. — gregoriustech / detail #274 (2013/10/18 20:59:53) disable unused version check handler — player / detail metal former: fix alignment of the progress bar — player / detail #273 (2013/10/18 18:20:06) fix scuba helmet not consuming compressed air Bug — Thunderdark / detail #272 (2013/10/17 22:14:02) fix tier calculation — player / detail #271 (2013/10/16 0:46:10) nei: fix some sneaky npe.. — player / detail #270 (2013/10/16 0:27:54) nei: fix recipes showing the wrong input stack size — player / detail #269 (2013/10/16 0:17:54) update sprites — player / detail #268 (2013/10/15 23:57:49) nei: fix another issue (ty mistaqur) — player / detail #267 (2013/10/15 21:37:40) nei: fix various issues — player / detail #266 (2013/10/15 3:55:11) fix chainsaw not breaking mod blocks properly, add noshear mode — player / detail #265 (2013/10/14 20:29:45) add Output info to Generator — Thunderdark / detail #264 (2013/10/13 22:51:21) increase nano/quantum suit charge rate, move nano to t3, rebalance energy per damage — player / detail #263 (2013/10/13 22:27:41) lower the energy crystal requirements on several recipes — player / detail #262 (2013/10/13 21:38:59) fix nei not showing shapeless recipes — player / detail #261 (2013/10/13 20:35:28) add Gui Transformer Info — Thunderdark / detail #260 (2013/10/13 0:00:37) allow the less processed dusts in the bronze recipe — player / detail #259 (2013/10/12 23:26:23) add a config setting to remove vanilla ender chests — player / detail #258 (2013/10/12 10:57:51) fix small Bugs — Thunderdark / detail #257 (2013/10/11 21:48:48) add Sulfur from Gunpowder (Extractor) — Thunderdark / detail #256 (2013/10/11 11:27:21) add iridium drill — player / detail #255 (2013/10/10 23:51:30) update sprites — player / detail translation update — player / detail #254 (2013/10/10 15:56:53) fix Wind Mill Gui — Thunderdark / detail #253 (2013/10/07 22:22:10) remove extra debug prints — player / detail #252 (2013/10/07 21:37:57) fix issue with writeToNBT and delegates — player / detail #251 (2013/10/07 21:31:54) use the original tileentity methods in prefab basicsource/sink — player / detail #250 (2013/10/07 17:31:35) minor build script adjustment — player / detail add ingot to ic2's ingot names — player / detail git manifest — player / detail #249 (2013/10/07 14:05:47) fix lot of Bugs from http://bt.industrial-craft.net — Thunderdark / detail #248 (2013/10/07 13:31:45) extend library loading support — player / detail #247 (2013/10/06 17:51:53) Added: Way to set Ejectors to "use first possible Side" after they have been set once. — gregoriustech / detail #246 (2013/10/06 17:31:57) Changed the name of Small Dusts to Tiny Dusts, and registered the tiny piles to the OreDict. — gregoriustech / detail #245 (2013/10/06 11:30:51) fix NuclearReactor Crash Bug with Steam — Thunderdark / detail #244 (2013/10/05 19:58:36) fix E Stroge Blocks not output Restone in 1.6.4 with forge > 901 — Thunderdark / detail #243 (2013/10/05 17:48:31) Add Upgrade System to Replicator — Thunderdark / detail #242 (2013/10/04 18:38:52) Fixed Rubberwood updating Clientside. — gregoriustech / detail #241 (2013/10/04 18:22:45) Removed final modifier from the baseUUCost, so that it actually makes sense to have that variable. — gregoriustech / detail #240 (2013/10/03 21:20:51) register Material.sand to Drill (fix bug with gravel ore or quicksand) — Thunderdark / detail #239 (2013/10/02 18:16:55) Disabled Mobspawns ontop of most IC² Blocks and Machines. It wouldn't make sense to spawn Mobs in obviously playermade Structures. — gregoriustech / detail #238 (2013/09/30 22:11:20) fix FuelRod Stacking in Nuclear Reaktor if use Pipe — Thunderdark / detail #237 (2013/09/30 19:42:14) fix Scanner 5% done Bug ;-) — Thunderdark / detail #236 (2013/09/30 16:20:53) add compatiblewith to UpgradeItem.. — Thunderdark / detail #235 (2013/09/29 20:45:00) fix Typo — Thunderdark / detail #234 (2013/09/28 2:23:45) Fixed: 250 Liters of Snow (snowball) giving 1000 Liters of Water (Ice) in Compressor and adjusted the Ice related Recipes. Also added Waterbucket -> Ice Recipe. — gregoriustech / detail #233 (2013/09/27 18:18:51) Fixed the problems RE-Batteries and partially charged RE-Batteries have in some Recipes. — gregoriustech / detail #232 (2013/09/26 21:56:14) add FluidEjectorUpgrade — Thunderdark / detail #231 (2013/09/26 20:43:11) detect if the user used dev-deobf outside mcp and use a more understandable error msg — player / detail #230 (2013/09/26 19:29:48) upgrade refactor — player / detail #229 (2013/09/26 18:53:24) BasicSource: add charge method — player / detail #228 (2013/09/26 18:39:37) source sync & clean up — Thunderdark / detail #227 (2013/09/26 5:28:27) avoid an edge case with block drops — player / detail jetpack: fix npe if the jetpack is not in the right armor slot — player / detail hazmat suit: fix damage absorption — player / detail #226 (2013/09/25 16:58:43) add tincan fill Recipes — Thunderdark / detail #225 (2013/09/24 21:38:42) enet api: clarify meta delegate usage — player / detail cell: fix various issues — player / detail #224 (2013/09/24 20:07:04) fix Replicator (no Output Bug) — Thunderdark / detail #223 (2013/09/23 19:39:55) Fixed wrongly checked Burnvalues causing all the new MetaCells to be worth as much as Lava Cells (100x Smelting!) in a furnace/generator. — gregoriustech / detail #222 (2013/09/23 17:14:53) Update API Items add all you Suff — Thunderdark / detail #221 (2013/09/22 23:56:02) Fixed broken IC2 API by giving the empty Cell its old Name back. — gregoriustech / detail #220 (2013/09/22 22:09:35) fix Replicator Output (Item Meta Value ) — Thunderdark / detail #219 (2013/09/22 18:41:10) Maschine Textur Update @SirusKing — Thunderdark / detail #218 (2013/09/22 12:43:52) fix http://bt.industrial-craft.net/view.php?id=623 — Thunderdark / detail fix http://bt.industrial-craft.net/view.php?id=551 — Thunderdark / detail fix http://bt.industrial-craft.net/view.php?id=631 — Thunderdark / detail add Rezept for TinCan — Thunderdark / detail #217 (2013/09/21 17:03:50) fix minor Bug on the Scanner (switch item during scan reset the prozess) — Thunderdark / detail #216 (2013/09/20 20:15:07) change CF Sprayer Icon (@SirusKing) — Thunderdark / detail #215 (2013/09/20 18:47:45) The Day of second tries... — gregoriustech / detail #214 (2013/09/20 18:39:54) Fixed old Items being still visible in NEI. — gregoriustech / detail #213 (2013/09/20 18:24:26) Second try. — gregoriustech / detail #212 (2013/09/20 18:14:55) Fixed Two Items occupying same ID — gregoriustech / detail #211 (2013/09/20 17:31:21) Changed Lithium Dust to be a real Dust Item — gregoriustech / detail #210 (2013/09/20 16:42:43) change RTG recipes — Thunderdark / detail #209 (2013/09/20 13:41:40) miner: fix charge indicator display — player / detail #208 (2013/09/20 13:37:00) cf sprayer: fix cfpack usage — player / detail #207 (2013/09/20 1:07:30) Fixed Enchantability of Electric Tools. — gregoriustech / detail #206 (2013/09/19 22:16:48) fix handling container items with stacksize > 1 in InvSlotConsumable — player / detail #205 (2013/09/19 22:01:24) fix cfpack — player / detail #204 (2013/09/19 21:05:04) update sprites — player / detail update translations — player / detail #203 (2013/09/19 20:34:28) fix obscurated blocks rendering rotated and without the color multiplier — player / detail canner: fix partially filling containers — player / detail #202 (2013/09/19 19:49:31) add NEI Subset info — Thunderdark / detail #201 (2013/09/19 16:47:38) Fixed some NEI thing in the Gradual Recipe Handler. Needs Testing — gregoriustech / detail Devs can call Classes however they want, so guess what. — gregoriustech / detail #200 (2013/09/19 1:03:08) Fixed Off-By-One Error in the Semifluid Gen. — gregoriustech / detail #199 (2013/09/18 23:28:01) Fixed Damage Bar for Electric Items with large EU capacities. — gregoriustech / detail #198 (2013/09/18 20:27:01) Removed: Iridium Ore from Bonus Chest — gregoriustech / detail #197 (2013/09/18 19:55:37) Fixed ginormous amounts of Iridium in Dungeon Chests. — gregoriustech / detail #196 (2013/09/18 17:51:32) semi fluid gen: fix load order issues — player / detail #195 (2013/09/17 23:53:24) minor cleanup — player / detail #194 (2013/09/17 23:22:14) nuke: fix explosion power calculation — player / detail #193 (2013/09/17 21:56:58) cf sprayer: improve behavior when used on cables — player / detail sprayer: add single spray mode, let foam follow wires if they were the first block — player / detail #192 (2013/09/17 20:57:58) add Missing SemifluidGenerator recipe — Thunderdark / detail #191 (2013/09/17 19:50:46) fix Nuke stacksize bug...now full Booommm Power more core fuel = more boomm — Thunderdark / detail #190 (2013/09/17 19:15:28) add Nei Plugin for OreWashingplant — Thunderdark / detail #189 (2013/09/17 19:10:34) sprite update — player / detail #188 (2013/09/17 18:04:12) nei: template code for multi-output — player / detail #187 (2013/09/17 17:57:32) add NEI Plugin for Metalformer — Thunderdark / detail #186 (2013/09/17 17:30:15) fix sprite-face assignment/rotation — player / detail #185 (2013/09/17 16:19:43) add SemifluidGenerator can use: BC Oil,BC Fuel, forestry Biomass, forestry ethanol — Thunderdark / detail #184 (2013/09/16 20:42:26) fix explosive npe — player / detail #183 (2013/09/16 18:18:32) add Maschine Tooltips — Thunderdark / detail #182 (2013/09/16 17:54:00) update storage/transformer sprites — player / detail #181 (2013/09/16 16:54:26) miner: fix energy display — player / detail #180 (2013/09/16 16:18:15) integrate the semi fluid generator with the new liquid handling — player / detail #179 (2013/09/16 15:41:25) fix http://bt.industrial-craft.net/view.php?id=601 — Thunderdark / detail #178 (2013/09/16 14:04:23) minor cleanup — player / detail fix fluidtank typo — player / detail #177 (2013/09/16 11:30:43) formatting, minor bugs — player / detail #176 (2013/09/16 9:50:25) canner: implement some missing features — player / detail #175 (2013/09/15 20:25:41) fix http://bt.industrial-craft.net/view.php?id=600 — Thunderdark / detail #174 (2013/09/15 15:33:30) invslot liquid: implement drain — player / detail water gen: adjust for invslot change — player / detail #173 (2013/09/15 13:31:45) fix crash bug if open Replicator or Matter Fab. — Thunderdark / detail #172 (2013/09/15 12:32:01) fix Nightvison Nano/QuantumSuit — Thunderdark / detail #171 (2013/09/15 12:22:30) no milk for you — player / detail #170 (2013/09/15 9:19:34) scanner: ignore null-itemstacks, typically due to disabled ores — player / detail #169 (2013/09/15 8:05:19) energy net: fix another side effect with parallel links — player / detail #168 (2013/09/15 7:43:22) energy net: fix parallel configurations — player / detail #167 (2013/09/15 5:24:02) more canner work — player / detail rubber trees: fix airblocks during generation — player / detail #166 (2013/09/14 20:59:55) add 18 new Recipes to Scanner ( all mining Stuff like Ores, Redstone, Diamonts,...) — Thunderdark / detail #165 (2013/09/14 12:48:15) change canner Gui — Thunderdark / detail #164 (2013/09/14 11:14:41) fix http://bt.industrial-craft.net/view.php?id=594 — Thunderdark / detail #163 (2013/09/14 10:21:22) fix http://bt.industrial-craft.net/view.php?id=590 — Thunderdark / detail #162 (2013/09/13 18:42:02) fix BC Integration — Thunderdark / detail #161 (2013/09/13 14:54:05) canner: more work on the recipe implementation — player / detail #160 (2013/09/12 20:51:32) add abstract IC2FluidContainer class — Thunderdark / detail #159 (2013/09/12 20:32:44) Change CF Mechanic( work in Progress) — Thunderdark / detail #158 (2013/09/11 6:44:17) trade-o-mat: fix missing effects in infinite mode — player / detail canner: implement some of the processing logic, still highly wip — player / detail #157 (2013/09/10 20:55:57) add new Canning Maschine Gui *not yet functional* — Thunderdark / detail #156 (2013/09/10 2:57:36) sprites: update mfe and mfsu — player / detail energy net: add BasicSource and BasicSink for better and easier addon compatibility — player / detail #155 (2013/09/09 23:14:44) Fixed: Scaffolds leftclicking in Adventure Mode. — gregoriustech / detail #154 (2013/09/09 20:36:20) *Only for Internal Use* — Thunderdark / detail #153 (2013/09/09 16:04:27) change Storage Block "Emit redstone if full" from energy >= 100% to energy >=100% - maxoutput*20... prevent redstone bounce — Thunderdark / detail #152 (2013/09/09 10:05:25) nano saber: fix damage — player / detail #151 (2013/09/09 7:58:53) energy net: implement better caching — player / detail #150 (2013/09/08 5:12:49) audio: improve culling — player / detail #149 (2013/09/08 3:33:56) energy net: fix losing energy to secondary inactive grids — player / detail #148 (2013/09/08 0:46:30) fix bc submod build — player / detail #146 (2013/09/08 0:26:53) fix forge download script — player / detail #145 (2013/09/07 23:22:39) update to latest mappings — player / detail #144 (2013/09/07 15:17:46) fix NEI recipe glitch for Scanner and Replicator — Thunderdark / detail #143 (2013/09/07 0:50:49) ignore invalid fluid stacks while checking crafting recipes — player / detail #142 (2013/09/06 20:38:40) reactor: fix dropping depleted fuel rods — player / detail reactor: fix missing energy output multiplier — player / detail #141 (2013/09/06 17:50:52) Removed any usage of refined Iron, by turning the Forge Hammer Recipe by 90° and making it use regular Iron. — gregoriustech / detail #140 (2013/09/05 23:06:18) Fixed just the Name of the insulatedTinCableItem reference — gregoriustech / detail #139 (2013/09/05 22:07:20) energy net: add some type asserts in the node ctor — player / detail nano suit: leave it at tier 2 as the most basic el. armor — player / detail #138 (2013/09/05 17:38:51) Adjusted the Tiers of Electric Tools, as there is the new Tier 2 pushing everything else one Tier up. — gregoriustech / detail #137 (2013/09/04 17:23:37) textures: new mfe and cesu textures — player / detail #136 (2013/09/04 3:12:27) fix wrench inventory drops — player / detail #135 (2013/09/03 23:35:59) fix last commit — player / detail #134 (2013/09/03 23:14:32) recipes: display the source for recipe errors — player / detail #133 (2013/09/03 0:47:04) cell: properly handle stack sizes > 1 — player / detail #132 (2013/09/02 23:50:03) miner: fix mining pipe collisions — player / detail lead ore: lower cluster size for worlgen by 1 — player / detail cell: improve rendering, allow direct tank interaction through right clicking — player / detail #131 (2013/09/01 21:01:40) fix uv texture mapping in the cable renderer, reduce duplicate code — player / detail energy net: preparations for further adjustments — player / detail #130 (2013/08/31 15:41:00) fix texture colors — player / detail #129 (2013/08/31 15:17:25) improve cable migration code — player / detail #128 (2013/08/30 20:08:08) Add Texures to Scanner,Replicator,PatternStorage — Thunderdark / detail #127 (2013/08/30 17:46:23) reduce the lead ore spawn rate — player / detail more work on block grouping — player / detail add migration code mfe -> cesu, mfsu -> mfe — player / detail #126 (2013/08/30 17:05:16) fix nuke (missing Gui) — Thunderdark / detail #125 (2013/08/30 15:10:49) Added: Recipes for the Lead Casings which I forgot. — gregoriustech / detail #124 (2013/08/29 22:28:45) !!! Build Only for Internal Use !!! can destroyed save worlds !!! — Thunderdark / detail #123 (2013/08/29 16:51:39) Warning: Might be a bit broken. Use the Version before this. — gregoriustech / detail #122 (2013/08/29 14:19:08) Add Recipi for Scanner, PatternStorage, Replicator — Thunderdark / detail #121 (2013/08/29 1:17:52) Fixed IC2 Explosives being unbreakable in Adventuremode even though it is intended to break them by Hand. — gregoriustech / detail #120 (2013/08/28 22:34:15) fix Recycler BUG http://bt.industrial-craft.net/view.php?id=542 — Thunderdark / detail #119 (2013/08/28 21:21:04) lang: add support for I don't know's en_IC — player / detail mcmod: update authors — player / detail implement block animation support — player / detail #118 (2013/08/28 20:51:58) Add "fillfromTank" to InvEmptyLiquidConatainer — Thunderdark / detail #117 (2013/08/28 17:57:46) Fixed usage of IBoxable — gregoriustech / detail #116 (2013/08/28 15:36:37) change OreWashinPlant to use new FluidTank master class — Thunderdark / detail #115 (2013/08/28 15:17:07) change Geo and Fluid Generator to new InvSlotSystem — Thunderdark / detail #114 (2013/08/28 13:00:05) fix Bug in LiquidElectricMaschine — Thunderdark / detail #113 (2013/08/28 12:18:07) fix painters — player / detail energy net: draw energy within the same tick if it's likely to be consumed — player / detail #112 (2013/08/28 10:24:11) change Matter,Pump, Repicator -> LiquidTankElectircMaschine — Thunderdark / detail #111 (2013/08/28 2:55:20) Fixed Painter not working at all — gregoriustech / detail #110 (2013/08/27 21:06:48) adjusted all Gui´s with Fluid Indicator — Thunderdark / detail #109 (2013/08/27 18:28:58) Fixed Lead Plates in the Reactor Chamber Recipe. Use OreDict Thunderdark! — gregoriustech / detail #108 (2013/08/27 17:06:17) canner: fix filling nuclear fuel rods — player / detail #107 (2013/08/27 17:01:14) work on Replicator — Thunderdark / detail #106 (2013/08/27 15:37:08) fix 1 Typo and small Bug — Thunderdark / detail #105 (2013/08/27 11:45:44) move ScannerRecipes to extra Class File — Thunderdark / detail #104 (2013/08/26 21:39:12) adjust ore washing machine and centrifuge energy demand — player / detail #103 (2013/08/26 19:54:46) PatternStorage save Data persistent in Block and if use Wrench in Item — Thunderdark / detail metal former: try to fix gui lighting issues — player / detail #102 (2013/08/26 18:53:53) ore washing: add crushed silver ore — player / detail #101 (2013/08/26 18:49:08) Got rid of most refined Iron requirements. Refined Iron is going to be removed soon ,as its sole purpose was preventing Recipe conflicts. — gregoriustech / detail #100 (2013/08/26 18:16:02) fix textures broken by the previous commit — player / detail #99 (2013/08/26 18:08:00) fix build — player / detail #98 (2013/08/26 18:04:28) adjust ore processing yield — player / detail #97 (2013/08/26 17:06:08) fix PattermStorage Gui — Thunderdark / detail #96 (2013/08/26 14:14:57) update sprites — player / detail nei: fix build — player / detail #95 (2013/08/26 13:27:08) recipes fix — Thunderdark / detail #94 (2013/08/26 13:11:17) small Recipes Balance change — Thunderdark / detail #93 (2013/08/26 12:19:23) fix duplicate cf entry in the en lang file — player / detail recipies: allow machine recipies to use the ore dictionary directly — player / detail #92 (2013/08/26 11:18:05) littel adjustment for Transformer Gui — Thunderdark / detail #91 (2013/08/26 11:00:49) Update PatternStorage Code — Thunderdark / detail #90 (2013/08/25 23:18:17) prework for Pattern Storage — Thunderdark / detail #89 (2013/08/25 21:43:21) lang: update german, korean and russian translations — player / detail #88 (2013/08/25 17:50:17) energy net: extra debugging options, increase generator output buffers — player / detail #87 (2013/08/25 17:47:34) Fixed Painter to use onItemUseFirst instead of onItemUse. — gregoriustech / detail #86 (2013/08/25 16:57:53) fix missing Icon for Uran238 — Thunderdark / detail #85 (2013/08/25 13:04:31) check basic machine recipes for conflicts during registration — player / detail #84 (2013/08/25 12:54:25) recipies: fix cell recipe — player / detail #83 (2013/08/25 8:52:09) energy net: fix a bug with some specific setups — player / detail #82 (2013/08/24 22:12:17) add missing Reactor Chamber Recipie — Thunderdark / detail #81 (2013/08/24 21:57:42) transformer: query redstone signal only if needed — player / detail #80 (2013/08/24 21:51:59) fix typos — player / detail #79 (2013/08/24 21:44:21) metal former: set the mode properly after loading the te — player / detail #78 (2013/08/24 21:42:48) Recipies change vor Nano- und Q-Helm — Thunderdark / detail #77 (2013/08/24 20:26:04) prework...for new Maschines — Thunderdark / detail #76 (2013/08/24 18:31:47) miner: improve direction accuracy — player / detail #75 (2013/08/23 21:56:29) fix typo — Thunderdark / detail #74 (2013/08/23 20:22:36) Change GeoGenerator Gui to match Semifluid Generator Gui — Thunderdark / detail #73 (2013/08/23 19:47:08) Add 2 Recipe (cell and ore washing plant) — Thunderdark / detail #72 (2013/08/23 18:55:02) change Mass Fabricator — Thunderdark / detail #71 (2013/08/23 17:05:35) Add 3 controlmode to Tranformer — Thunderdark / detail #70 (2013/08/23 11:20:26) energy net: put extra neighbor nodes in a new grid — player / detail #69 (2013/08/23 11:03:27) energy net: fix creating extra neighbor nodes — player / detail #68 (2013/08/23 10:26:50) debug item: send console output to the client — player / detail metal former: fix sync bug — player / detail energy net: fix sources/sinks connected to multiple tiles — player / detail #67 (2013/08/22 19:18:15) prewok for UU-Mater change — Thunderdark / detail #66 (2013/08/22 16:41:44) Energy Net: improve debug into — player / detail #65 (2013/08/22 15:34:45) Just renamed the Iridium Plate to avoid Name conflicts. — gregoriustech / detail #64 (2013/08/22 13:35:30) api: remove reflection use for keys, move to util package — player / detail #63 (2013/08/22 12:33:33) miner: fix wasting energy if the drill isn't sufficiently charged — player / detail #62 (2013/08/22 12:12:12) miner: fix pipe render npe — player / detail #61 (2013/08/22 10:10:12) more work on te block merging — player / detail #60 (2013/08/21 19:20:47) meter: fix client-side npe — player / detail network: group tile entities — player / detail reactor: fix chamber lookup (enet) — player / detail #59 (2013/08/21 19:04:51) fix Typo — Thunderdark / detail #58 (2013/08/21 16:08:51) Fixed a bunch of Recipes again. Hopefully the last time. — gregoriustech / detail #57 (2013/08/21 14:39:11) Fixed even more OreDictionary mistakes... — gregoriustech / detail #56 (2013/08/21 4:04:48) metal former: fix cutting<->rolling recipies — player / detail #55 (2013/08/21 0:28:00) Fixed the crafting Recipes related to Plates, and moved the last two Plates from the Compressor to the Metal Former. — gregoriustech / detail #54 (2013/08/20 20:02:50) Fixed some Recipes of the Metal Former to use OreDict. — gregoriustech / detail #53 (2013/08/20 19:53:00) fix crash NEI >>MetalFormer — Thunderdark / detail #52 (2013/08/20 19:43:46) fix last commit (add missing file) — Thunderdark / detail #51 (2013/08/20 19:40:45) change MetalFormer add Modi Switch — Thunderdark / detail #50 (2013/08/20 19:07:47) Added more OreDict support for Plates — gregoriustech / detail #49 (2013/08/20 16:49:47) invslot: allow changing the recipe manager — player / detail #48 (2013/08/20 10:46:46) energy net: fix an optimization bug — player / detail #47 (2013/08/20 9:51:36) mass fabricator: increase base energy cost to 10M EU — player / detail energy net: track optimized nodes — player / detail typo fixes, translations update — player / detail #46 (2013/08/20 1:37:34) turn energy net debugging back off, add active tps display — player / detail #45 (2013/08/19 12:48:11) energy net: fully separate calculation and effects, fix rounding issue — player / detail #44 (2013/08/19 9:21:57) energy net: fix concurrency issue during effect applying — player / detail #43 (2013/08/19 8:42:20) tps: format server-side — player / detail #42 (2013/08/19 8:24:35) fix extra ticking on nano saber and wind updating, add tps command — player / detail #41 (2013/08/19 6:48:25) energy net: fix transfers between multiple sources and 1 sink — player / detail #40 (2013/08/18 19:24:36) more work on NEI — Thunderdark / detail #39 (2013/08/18 18:55:34) add NEI support for MetalFormer — Thunderdark / detail #38 (2013/08/18 18:32:05) add part of missing recipies — Thunderdark / detail #37 (2013/08/18 16:57:35) Fixed: Cell not picking up Liquids when rightclicking on updating Lava/Water Blocks, what was very annoying. — gregoriustech / detail #36 (2013/08/18 7:25:40) bump version to reflect api/world compatibility issues — player / detail #35 (2013/08/18 7:11:26) Energy Net: make IMetaDelegate.getSubTiles return a List — player / detail #34 (2013/08/18 6:58:56) energy net: improve+update api documentation — player / detail #33 (2013/08/18 6:04:42) library loader: use the ic2 jar location to determine the library folder path — player / detail energy net: let IMetaDelegate sub-tiles specify their connectivity rules individually by optionally implementing IEnergyAcceptor/IEnergyEmitter. — player / detail #32 (2013/08/17 23:41:40) energy net: implement IMetaDelegate support — player / detail #31 (2013/08/17 2:55:29) allow energy net calculations to span the full tick — player / detail #30 (2013/08/17 0:58:42) add null checking to BasicMachineRecipeManager — player / detail nei: fix background rendering for compressor, extractor and macerator — player / detail EnergyNet + EnergyNet api refactor, remove reflection — player / detail #29 (2013/08/16 5:53:26) fix library loading — player / detail #28 (2013/08/16 3:21:42) build: fix lib path — player / detail #27 (2013/08/15 21:38:13) execute ItemMigrate udpate on load — player / detail ejector upgrade: add compatibility for multiple output slots — player / detail #26 (2013/08/15 21:34:08) Add Ore Washing Plant (Gui, Textures, Recipes ,..) done — Thunderdark / detail #25 (2013/08/14 20:19:19) Backup Files for "Ore Washing Plant" basic Implemt. — Thunderdark / detail #24 (2013/08/14 18:32:21) Changed: Dense Plate Textures to be less "fat" and more "dense" — gregoriustech / detail #23 (2013/08/14 17:44:17) Added: Mining Laser API to manipulate Mining Laser shots. This makes Reflector Blocks, Shooting through certain kinds of Blocks and making Entities absorb/reflect Shots, increasing Blast Power, preventing Damage in Worldprotected Areas or Force Field specific Laser Handling, Upgrading the Mining Laser itself to have more Power and much more via an awesome Event System easyly possible. You just need to use the API to write a Bukkit-Plugin/Addon for that. — gregoriustech / detail #22 (2013/08/13 21:16:45) Add Purify Crushed Ore (prework for Ore Wasching Plant) — Thunderdark / detail #21 (2013/08/13 18:52:29) Added: API for getting the Mode Keys and similar from IC2 — gregoriustech / detail #20 (2013/08/13 17:34:24) add Dense Plates for all Plate Typs — Thunderdark / detail #19 (2013/08/12 20:02:18) Changed Default Block ID Range to 4000+ and sorted the Blocks a bit — gregoriustech / detail #18 (2013/08/12 14:32:50) Change: Enet now using ForgeDirection instead of the old IC² specific direction Type, so that I don't have to copypaste every single Enet-API related change into 4 different Files. — gregoriustech / detail #17 (2013/08/12 3:18:34) minor build script tweak, remove unused code — player / detail add lib dir to the output jars — player / detail #16 (2013/08/11 23:08:21) Fixed: Nullpointer when Ores are disabled via Config — gregoriustech / detail #15 (2013/08/11 9:43:54) fix SemiFluidgenrator fill over pipe — Thunderdark / detail #14 (2013/08/10 22:08:27) fix bc submodule build — player / detail #13 (2013/08/10 19:18:03) Commit test. Changed something rather unimportant, so that the Crafting Handler registers itself when getting created instead of doing so in the Mod File. — gregoriustech / detail #12 (2013/08/10 18:18:11) fix build script to include the libs — player / detail #11 (2013/08/10 18:14:51) fix nei build — player / detail #10 (2013/08/09 21:21:21) document setup — player / detail #9 (2013/08/09 19:21:34) change Gui of RTG and Geo Generator — Thunderdark / detail #8 (2013/08/09 16:58:47) fix SemifluidGenerator pipe can only fill valid liquid — Thunderdark / detail #7 (2013/08/08 22:10:14) partial nei update — player / detail more enet dbg info, prevent purging all emitting nodes — player / detail #6 (2013/08/08 21:00:09) new energy distribution code, api changes (wip) — player / detail #5 (2013/08/08 20:46:03) fix merge conflict — Thunderdark / detail #4 (2013/08/07 21:39:40) add new Items — Thunderdark / detail #3 (2013/08/06 21:50:50) End of Day Commit: — Thunderdark / detail #2 (2013/08/05 22:09:28) partially fix NEI Integration — Thunderdark / detail
**build#397 (2014/02/18 18:11:00) So I dont know why it was like that but obiously someone thought resetting the Adv Miner on Chunk Load is a good Idea... — gregoriustech / detail **build#396 (2014/02/18 17:47:20) Fixed some Recipes — gregoriustech / detail **build#395 (2014/02/17 13:25:54) Fixed HV Transformer accepting Infinite Voltage, that is the Job of the EV Transformer. — gregoriustech / detail **build#394 (2014/02/16 17:04:55) Fixed some Bugs — gregoriustech / detail **build#393 (2014/02/15 0:37:55) Lets try it again! — gregoriustech / detail **build#392 (2014/02/15 0:19:35) A second attempt at fixing the Batteries stackability — gregoriustech / detail **build#391 (2014/02/15 0:04:55) Fixed emptied RE Batteries not stacking together. Note: this applies only to freshly decharged ones, not to the ones inside your Chests. — gregoriustech / detail **build#390 (2014/02/14 20:42:36) Fixed the stupidness of the "Advanced" Recipe Handler of IC2. It doesnt care about Damage Value as long as the Item is implementing IElectricItem, but this should not have been implemented like that, we have Wildcard Modifiers for this purpose. — gregoriustech / detail **build#389 (2014/02/13 19:56:30) Forgot to fix it for Shapeless Recipes too... — gregoriustech / detail **build#388 (2014/02/13 19:39:25) Fixed Bug in the NEI Plugin causing all Electric Items to be considered Identical, even though they have Subtypes. — gregoriustech / detail **build#387 (2014/02/11 21:28:50) Added Option to use OreDict for Circuits. — gregoriustech / detail **build#386 (2014/02/10 15:16:36) Made Aurelia and Ferru compatible with Gold and Iron Blocks, since some Mods disable vanilla Ores. — gregoriustech / detail **build#385 (2014/02/10 13:30:20) And the price for melting Bedrock goes to THE NUCLEAR REACTOR! — gregoriustech / detail **build#384 (2014/02/08 14:51:47) Changed something in these two Crops to be able to hook into them with GT. — gregoriustech / detail **build#383 (2014/02/05 19:10:23) Fixed ambiguous Recipe regarding Iron and Gold in Macerator. — gregoriustech / detail **build#382 (2014/02/05 14:08:07) Fixed some Recipes, which didn't use OreDict. — gregoriustech / detail **build#381 (2014/02/02 13:11:34) Fixed Bug in Pattern Storage — gregoriustech / detail **build#380 (2014/01/29 21:51:57) Fixed Thermal Centrifuge Spam. — gregoriustech / detail **build#379 (2014/01/27 22:50:51) Oh man, seems SOMEONE has forgotten to update a few references, when adding the tiny Dusts. No wonder why Ferru drops tiny Ender Pearl Dust... — gregoriustech / detail **build#378 (2014/01/27 22:14:36) Fixed not copying the cardinal IC2 ItemStacks, before registering them at the OreDictionary. — gregoriustech / detail **build#377 (2014/01/26 0:22:15) Some OreDict work — gregoriustech / detail **build#376 (2014/01/23 19:17:21) energy net: add some extra checks if assertions are enabled — player / detail **build#375 (2014/01/23 18:39:06) energy net: optimize removal discovery — player / detail **build#374 (2014/01/21 1:13:36) Gah, fixed Recycler being inverted... — gregoriustech / detail **build#373 (2014/01/21 1:06:51) Oops, the Whitelist has read the Blacklist as Parameters from the Config instead of creating its own value. — gregoriustech / detail **build#372 (2014/01/21 0:09:31) Added Recycler WhiteList. Disabled per default unless you add Items to it using the Config. Also overrides the Blacklist. — gregoriustech / detail **build#371 (2014/01/20 21:59:42) Fixed Ore Wahsing Plant not checking if it has enough Water. And I thought the Error was on my Side... — gregoriustech / detail **build#370 (2014/01/18 12:40:59) Added 2 Convenience Compressor Recipes. — gregoriustech / detail **build#369 (2014/01/17 1:02:36) Removed freshly created Dead Code. — gregoriustech / detail Fixed a minor mistake happening when copypasting Code. — gregoriustech / detail Hydrated Coal Dust now uses OreDict properly (aka now also in Crafting Recipes) — gregoriustech / detail **build#368 (2014/01/15 18:55:51) only check recipes mirrored if required — player / detail more partial work on uu — player / detail **build#367 (2014/01/12 18:12:55) disabled QSuit Coloring until it is working. — gregoriustech / detail **build#366 (2014/01/12 14:42:19) I don't know what I missed, but I don't get any Color on that damn Suit. If this doesn't work then I don't know what to do to fix it. — gregoriustech / detail **build#365 (2014/01/12 14:19:54) And it crashed ofcourse. NEXT TRY. — gregoriustech / detail **build#364 (2014/01/12 14:08:34) Now it should either work or crash. — gregoriustech / detail **build#363 (2014/01/12 13:59:09) Added QSuit dyeing. Dunno if it works, but if not, you will see me in the next Changelog again — gregoriustech / detail **build#362 (2014/01/11 1:31:31) Fixed regular Trees growing into Wiring. That was a really stupid Bug. — gregoriustech / detail **build#361 (2014/01/10 18:04:41) Made Reinforced Doors a little bit Stackable — gregoriustech / detail **build#360 (2014/01/10 17:36:26) Fixed RTG outputting higher Voltages than 16 when being full. — gregoriustech / detail **build#359 (2014/01/10 15:40:20) Fixed Rubber Wood Registrations not using Wildcard — gregoriustech / detail **build#358 (2014/01/10 13:52:44) Fixed Scaffold Recipe. Now gives only 4 Scaffolds. You won't need millions of Scaffolds anyways, since you get those back after CFoaming. And who doesn't have a Tree Farm? There is way too much Wood. — gregoriustech / detail **build#357 (2014/01/07 22:57:16) Cleaned up old Code. No Functional Changes. — gregoriustech / detail **build#356 (2014/01/07 22:19:56) This should fix the Crops not being Upgradable. — gregoriustech / detail **build#355 (2014/01/07 15:32:39) Fixed Crops being clickable Clientside causing stupid glitches. — gregoriustech / detail **build#354 (2014/01/05 23:13:22) Added: Energy Crystals can now be macerated to get the Energium back. — gregoriustech / detail **build#353 (2014/01/04 19:01:15) Added a few useful Recipes to the Extractor and fixed a Macerator Recipe. — gregoriustech / detail **build#352 (2014/01/04 18:32:55) Fixed: Language Translation Support of IndustrialCraft completely. Now other Mods should be able to properly Translate IC2 Items. — gregoriustech / detail **build#351 (2014/01/04 18:24:40) So that should have fixed all of the Localization and the resulting Texture Problems — gregoriustech / detail **build#350 (2014/01/04 17:47:30) Fixing Language Support Step 3 — gregoriustech / detail **build#349 (2014/01/04 17:28:35) Fixed Infinite Loop on Startup — gregoriustech / detail **build#348 (2014/01/04 17:16:45) Oops, caused Nullpointer. — gregoriustech / detail **build#347 (2014/01/04 17:10:15) Fixing Language System Step 2. — gregoriustech / detail **build#346 (2014/01/04 16:55:34) Fixed Energy Crystal being without Damage Bar when coming out of Compressor. — gregoriustech / detail **build#345 (2013/12/31 22:38:21) Fixed Parts of the Recipe System, because Output ItemStacks have to be copied. — gregoriustech / detail Made Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same) and made Glass Fibers about 1/9 cheaper (energium wise) at the cost of 4 times more Silver. — gregoriustech / detail **build#344 (2013/12/23 14:34:25) That should work — gregoriustech / detail **build#343 (2013/12/23 14:26:55) Lets hope this readdition doesnt fail. — gregoriustech / detail **build#342 (2013/12/23 14:23:35) It happened here, lets see... — gregoriustech / detail **build#341 (2013/12/23 14:16:40) Well I think I broke something. Lets find out what it was. — gregoriustech / detail **build#340 (2013/12/23 14:13:20) Fixed Chainsaw aswell. — gregoriustech / detail **build#339 (2013/12/23 14:08:25) Fixed Drill in adventure Mode. — gregoriustech / detail **build#338 (2013/12/23 13:01:35) Fixed electric Tools not recharging from batpack on Rightclick — gregoriustech / detail **build#337 (2013/12/22 23:34:52) Buffed the Scrap Value a bit (now 4/10 of what it used to be before experimental). Don't wanna encurage large laggy Scrap Factories. — gregoriustech / detail These all had to be changed after I added some Error Warnings in eclipse. No real changes. — gregoriustech / detail **build#336 (2013/12/20 14:19:49) Changed Bronze to 3+1=4 — gregoriustech / detail **build#335 (2013/12/20 13:55:04) Fixed Obsidian Dust Recipe — gregoriustech / detail **build#334 (2013/12/18 22:09:53) Added compatibility for Plutonium Ingots in MOX and RTG Recipes — gregoriustech / detail Added compatibility for Uranium Ingots in Reactor Component Recipes as replacement for U238. — gregoriustech / detail **build#333 (2013/12/16 14:58:49) Added percentual Config to Energy Storage Block Wrenching Item. — gregoriustech / detail **build#332 (2013/12/16 12:12:28) Fixed copypasta Error in the Config — gregoriustech / detail Made Energy Storage Blocks unstackable, since they would be able to store way too much Energy per Stack. — gregoriustech / detail **build#331 (2013/12/16 11:37:33) Added Configuration to make it possible to disable (still default enabled) the Storing of Energy within wrenched Energy Storage Blocks — gregoriustech / detail Added reverse Recipes for Tin Cans and Fuel Rods in the Macerator. — gregoriustech / detail **build#330 (2013/12/15 19:22:30) add persistent EU Storage for batbox,cesu,mfe,mfsu if remove with wrench — Thunderdark / detail **build#329 (2013/12/14 18:45:27) add AdvMiner Recipe — Thunderdark / detail **build#328 (2013/12/14 0:25:01) Fixed the "Rubber Tree Racism". Rubber Trees are Tree too, meaning their Leaves and Saplings are no longer considered "special" or "different", even though they are 100% equivalent (in Recipes which require regular ones). — gregoriustech / detail **build#327 (2013/12/12 21:13:57) fix #818, followup-issue — player / detail **build#326 (2013/12/12 15:14:01) fix #800 — player / detail same as before, for smelting — player / detail **build#325 (2013/12/12 14:52:00) fix #829 — player / detail fix #818 — player / detail fix #822 — player / detail **build#324 (2013/12/10 13:06:05) Fixed an Error Message in my Dev Environment. — gregoriustech / detail **build#322 (2013/12/10 7:39:45) fix build script some more — player / detail **build#320 (2013/12/10 7:36:12) fix build script — player / detail **build#319 (2013/12/10 7:27:56) fix coal->diamond recipe — player / detail Revert "Revert "update bc integration"" — player / detail **build#317 (2013/12/10 6:57:46) update build script — player / detail some work towards fully featured uu — player / detail **build#316 (2013/12/08 18:02:12) Added 2 additional convenience Recipes to compress Bricks (regualar and nether) into their Brick Blocks. — gregoriustech / detail **build#315 (2013/12/08 17:51:07) Added a few useful Recipes to the Compressor and the Extractor. — gregoriustech / detail **build#314 (2013/12/08 17:34:59) Doubled needed amount of Seeds (only Seeds) for Plantballs. — gregoriustech / detail **build#313 (2013/12/08 17:23:29) Revert "update bc integration" — gregoriustech / detail **build#312 (2013/12/08 17:22:32) Added a bit of sanity to the Plantball Maceration Recipe. — gregoriustech / detail Added additional Recipes for Compressed Plantballs. — gregoriustech / detail Fixed some Issues for people who are not copying their Output ItemStacks. — gregoriustech / detail **build#311 (2013/12/07 23:10:23) Fixed the one Pixel Offset of the Industrial Diamond compared to all other Diamond alike Items. OCD!!! — gregoriustech / detail Fixed a refined Iron Recipe and added 4 Glowstone Dust => Glowstone Block Recipe to the Compressor. — gregoriustech / detail **build#310 (2013/12/03 21:56:11) fix the recycler recipe manager returning inconsistent results — player / detail implement recipe mirroring, much faster matching — player / detail **build#309 (2013/12/01 16:26:23) Add Advanced Miner (for Beta Testing no ingame Recipe, use NEI or Creative) — Thunderdark / detail **build#308 (2013/12/01 1:50:38) update bc integration — player / detail **build#307 (2013/11/29 15:16:11) Deprecated the Refined Iron Ingot entirely. Any API or OreDictionary call will result in a regular Iron Ingot. — gregoriustech / detail **build#306 (2013/11/22 13:11:22) Fixed Canner not accepting OreDict Input. — gregoriustech / detail **build#305 (2013/11/18 0:40:40) Fixed finally the "tiny" and "small" Dust Problem in the Lang File — gregoriustech / detail **build#304 (2013/11/16 20:31:16) Refresh Lang File — gregoriustech / detail And reuploading — gregoriustech / detail **build#303 (2013/11/14 10:20:36) disable machine explosions until the energy net is capable of simulating the voltage properly — player / detail merge bottler code with InvSlotConsumableLiquid — player / detail **build#302 (2013/11/14 1:00:48) try to fix machine inventories being erased, may cause dupe bugs — player / detail **build#301 (2013/11/10 22:54:29) Added colored CFoam Wall Blocks to Creative Menu — gregoriustech / detail **build#300 (2013/11/10 22:07:26) (hopefully) fix losing initial te updates (rotation etc.) in smp when blocks are placed by another player — player / detail **build#299 (2013/11/08 16:33:36) partial plasma launcher implementation — player / detail some basic source+sink improvements — player / detail fix rejecting some fluid containers — player / detail transformer: clear internal energy buffer when being rotated or the redstone setting changes — player / detail more work on the plasma launcher — player / detail fix machine manager conflict message — player / detail **build#298 (2013/11/06 21:07:45) fix Fluid Bottler crash Bug — Thunderdark / detail **build#297 (2013/11/05 22:06:46) reactor hotfix.. is a experimental Version ;-) — Thunderdark / detail **build#296 (2013/11/05 19:33:37) fix Bottling Plant world crash bug — Thunderdark / detail **build#295 (2013/11/04 21:15:49) fix Scuba Helmet again — Thunderdark / detail **build#294 (2013/11/04 19:08:07) Sirus Texture Update — gregoriustech / detail **build#293 (2013/11/04 16:08:12) This wrongly Insulated Cable Texture has been bugging me a looooong time. — gregoriustech / detail **build#292 (2013/11/04 14:07:39) Added Forge Hammers and Wire Cutters under a crafting-only Prefix to the OreDict to make adding IC²-alike-Tools easier. — gregoriustech / detail **build#291 (2013/11/04 0:05:15) Just a test release — gregoriustech / detail **build#290 (2013/11/03 17:01:27) Fixed Diamond Drill (And Iridium Drill) not being able to mine things a Diamond Shovel could. — gregoriustech / detail **build#289 (2013/11/03 11:14:40) add misssing translate option for mausover tooltips in machine gui — Thunderdark / detail **build#288 (2013/11/02 22:03:20) Warning Change Reactor API can break mods the use IReactorComponet — Thunderdark / detail **build#287 (2013/11/02 1:56:22) Rubber Logs are now registered with Wildcard Damage to the OreDict in case of Glitches, so that they can still be extracted. — gregoriustech / detail **build#286 (2013/11/01 23:07:45) improve inventory interaction code — player / detail **build#285 (2013/11/01 21:23:43) add Mausover Tooltip to many machines GUI — Thunderdark / detail **build#284 (2013/11/01 17:16:24) minor cleanup — player / detail **build#283 (2013/11/01 16:25:00) Add Tooltip helper class — Thunderdark / detail **build#282 (2013/10/30 12:36:18) add Recipe for Bottling Plant — Thunderdark / detail **build#281 (2013/10/27 12:20:11) nei: fix various issues — mistaqur / detail **build#280 (2013/10/26 1:10:48) Added crushed and purified Ores to the OreDict under two new Prefixes. Not the same ones as Factoryzation, because we agreed that its Ore Processing is too magic for us. — gregoriustech / detail **build#279 (2013/10/23 18:05:22) add T.Centrifuge function (Redstone for preheat) — Thunderdark / detail **build#278 (2013/10/21 17:52:02) fix ic2 recipe bug with vanilla Items — Thunderdark / detail **build#277 (2013/10/20 16:43:17) fix Gui Overlay crash bug — Thunderdark / detail **build#276 (2013/10/20 15:27:03) Forgot to adjust the Crafting Recipes as well. — gregoriustech / detail **build#275 (2013/10/20 15:23:52) Fixed usage of OreDictionary regarding Diamonds and their Dust. — gregoriustech / detail **build#274 (2013/10/18 20:59:53) disable unused version check handler — player / detail metal former: fix alignment of the progress bar — player / detail **build#273 (2013/10/18 18:20:06) fix scuba helmet not consuming compressed air Bug — Thunderdark / detail **build#272 (2013/10/17 22:14:02) fix tier calculation — player / detail **build#271 (2013/10/16 0:46:10) nei: fix some sneaky npe.. — player / detail **build#270 (2013/10/16 0:27:54) nei: fix recipes showing the wrong input stack size — player / detail **build#269 (2013/10/16 0:17:54) update sprites — player / detail **build#268 (2013/10/15 23:57:49) nei: fix another issue (ty mistaqur) — player / detail **build#267 (2013/10/15 21:37:40) nei: fix various issues — player / detail **build#266 (2013/10/15 3:55:11) fix chainsaw not breaking mod blocks properly, add noshear mode — player / detail **build#265 (2013/10/14 20:29:45) add Output info to Generator — Thunderdark / detail **build#264 (2013/10/13 22:51:21) increase nano/quantum suit charge rate, move nano to t3, rebalance energy per damage — player / detail **build#263 (2013/10/13 22:27:41) lower the energy crystal requirements on several recipes — player / detail **build#262 (2013/10/13 21:38:59) fix nei not showing shapeless recipes — player / detail **build#261 (2013/10/13 20:35:28) add Gui Transformer Info — Thunderdark / detail **build#260 (2013/10/13 0:00:37) allow the less processed dusts in the bronze recipe — player / detail **build#259 (2013/10/12 23:26:23) add a config setting to remove vanilla ender chests — player / detail **build#258 (2013/10/12 10:57:51) fix small Bugs — Thunderdark / detail **build#257 (2013/10/11 21:48:48) add Sulfur from Gunpowder (Extractor) — Thunderdark / detail **build#256 (2013/10/11 11:27:21) add iridium drill — player / detail **build#255 (2013/10/10 23:51:30) update sprites — player / detail translation update — player / detail **build#254 (2013/10/10 15:56:53) fix Wind Mill Gui — Thunderdark / detail **build#253 (2013/10/07 22:22:10) remove extra debug prints — player / detail **build#252 (2013/10/07 21:37:57) fix issue with writeToNBT and delegates — player / detail **build#251 (2013/10/07 21:31:54) use the original tileentity methods in prefab basicsource/sink — player / detail **build#250 (2013/10/07 17:31:35) minor build script adjustment — player / detail add ingot to ic2's ingot names — player / detail git manifest — player / detail **build#249 (2013/10/07 14:05:47) fix lot of Bugs from http://bt.industrial-craft.net — Thunderdark / detail **build#248 (2013/10/07 13:31:45) extend library loading support — player / detail **build#247 (2013/10/06 17:51:53) Added: Way to set Ejectors to "use first possible Side" after they have been set once. — gregoriustech / detail **build#246 (2013/10/06 17:31:57) Changed the name of Small Dusts to Tiny Dusts, and registered the tiny piles to the OreDict. — gregoriustech / detail **build#245 (2013/10/06 11:30:51) fix NuclearReactor Crash Bug with Steam — Thunderdark / detail **build#244 (2013/10/05 19:58:36) fix E Stroge Blocks not output Restone in 1.6.4 with forge > 901 — Thunderdark / detail **build#243 (2013/10/05 17:48:31) Add Upgrade System to Replicator — Thunderdark / detail #242 (2013/10/04 18:38:52) Fixed Rubberwood updating Clientside. — gregoriustech / detail #241 (2013/10/04 18:22:45) Removed final modifier from the baseUUCost, so that it actually makes sense to have that variable. — gregoriustech / detail #240 (2013/10/03 21:20:51) register Material.sand to Drill (fix bug with gravel ore or quicksand) — Thunderdark / detail #239 (2013/10/02 18:16:55) Disabled Mobspawns ontop of most IC² Blocks and Machines. It wouldn't make sense to spawn Mobs in obviously playermade Structures. — gregoriustech / detail #238 (2013/09/30 22:11:20) fix FuelRod Stacking in Nuclear Reaktor if use Pipe — Thunderdark / detail #237 (2013/09/30 19:42:14) fix Scanner 5% done Bug ;-) — Thunderdark / detail #236 (2013/09/30 16:20:53) add compatiblewith to UpgradeItem.. — Thunderdark / detail #235 (2013/09/29 20:45:00) fix Typo — Thunderdark / detail #234 (2013/09/28 2:23:45) Fixed: 250 Liters of Snow (snowball) giving 1000 Liters of Water (Ice) in Compressor and adjusted the Ice related Recipes. Also added Waterbucket -> Ice Recipe. — gregoriustech / detail #233 (2013/09/27 18:18:51) Fixed the problems RE-Batteries and partially charged RE-Batteries have in some Recipes. — gregoriustech / detail #232 (2013/09/26 21:56:14) add FluidEjectorUpgrade — Thunderdark / detail #231 (2013/09/26 20:43:11) detect if the user used dev-deobf outside mcp and use a more understandable error msg — player / detail #230 (2013/09/26 19:29:48) upgrade refactor — player / detail #229 (2013/09/26 18:53:24) BasicSource: add charge method — player / detail #228 (2013/09/26 18:39:37) source sync & clean up — Thunderdark / detail #227 (2013/09/26 5:28:27) avoid an edge case with block drops — player / detail jetpack: fix npe if the jetpack is not in the right armor slot — player / detail hazmat suit: fix damage absorption — player / detail #226 (2013/09/25 16:58:43) add tincan fill Recipes — Thunderdark / detail #225 (2013/09/24 21:38:42) enet api: clarify meta delegate usage — player / detail cell: fix various issues — player / detail #224 (2013/09/24 20:07:04) fix Replicator (no Output Bug) — Thunderdark / detail #223 (2013/09/23 19:39:55) Fixed wrongly checked Burnvalues causing all the new MetaCells to be worth as much as Lava Cells (100x Smelting!) in a furnace/generator. — gregoriustech / detail #222 (2013/09/23 17:14:53) Update API Items add all you Suff — Thunderdark / detail #221 (2013/09/22 23:56:02) Fixed broken IC2 API by giving the empty Cell its old Name back. — gregoriustech / detail #220 (2013/09/22 22:09:35) fix Replicator Output (Item Meta Value ) — Thunderdark / detail #219 (2013/09/22 18:41:10) Maschine Textur Update @SirusKing — Thunderdark / detail #218 (2013/09/22 12:43:52) fix http://bt.industrial-craft.net/view.php?id=623 — Thunderdark / detail fix http://bt.industrial-craft.net/view.php?id=551 — Thunderdark / detail fix http://bt.industrial-craft.net/view.php?id=631 — Thunderdark / detail add Rezept for TinCan — Thunderdark / detail #217 (2013/09/21 17:03:50) fix minor Bug on the Scanner (switch item during scan reset the prozess) — Thunderdark / detail #216 (2013/09/20 20:15:07) change CF Sprayer Icon (@SirusKing) — Thunderdark / detail #215 (2013/09/20 18:47:45) The Day of second tries... — gregoriustech / detail #214 (2013/09/20 18:39:54) Fixed old Items being still visible in NEI. — gregoriustech / detail #213 (2013/09/20 18:24:26) Second try. — gregoriustech / detail #212 (2013/09/20 18:14:55) Fixed Two Items occupying same ID — gregoriustech / detail #211 (2013/09/20 17:31:21) Changed Lithium Dust to be a real Dust Item — gregoriustech / detail #210 (2013/09/20 16:42:43) change RTG recipes — Thunderdark / detail #209 (2013/09/20 13:41:40) miner: fix charge indicator display — player / detail #208 (2013/09/20 13:37:00) cf sprayer: fix cfpack usage — player / detail #207 (2013/09/20 1:07:30) Fixed Enchantability of Electric Tools. — gregoriustech / detail #206 (2013/09/19 22:16:48) fix handling container items with stacksize > 1 in InvSlotConsumable — player / detail #205 (2013/09/19 22:01:24) fix cfpack — player / detail #204 (2013/09/19 21:05:04) update sprites — player / detail update translations — player / detail #203 (2013/09/19 20:34:28) fix obscurated blocks rendering rotated and without the color multiplier — player / detail canner: fix partially filling containers — player / detail #202 (2013/09/19 19:49:31) add NEI Subset info — Thunderdark / detail #201 (2013/09/19 16:47:38) Fixed some NEI thing in the Gradual Recipe Handler. Needs Testing — gregoriustech / detail Devs can call Classes however they want, so guess what. — gregoriustech / detail #200 (2013/09/19 1:03:08) Fixed Off-By-One Error in the Semifluid Gen. — gregoriustech / detail #199 (2013/09/18 23:28:01) Fixed Damage Bar for Electric Items with large EU capacities. — gregoriustech / detail #198 (2013/09/18 20:27:01) Removed: Iridium Ore from Bonus Chest — gregoriustech / detail #197 (2013/09/18 19:55:37) Fixed ginormous amounts of Iridium in Dungeon Chests. — gregoriustech / detail #196 (2013/09/18 17:51:32) semi fluid gen: fix load order issues — player / detail #195 (2013/09/17 23:53:24) minor cleanup — player / detail #194 (2013/09/17 23:22:14) nuke: fix explosion power calculation — player / detail #193 (2013/09/17 21:56:58) cf sprayer: improve behavior when used on cables — player / detail sprayer: add single spray mode, let foam follow wires if they were the first block — player / detail #192 (2013/09/17 20:57:58) add Missing SemifluidGenerator recipe — Thunderdark / detail #191 (2013/09/17 19:50:46) fix Nuke stacksize bug...now full Booommm Power more core fuel = more boomm — Thunderdark / detail #190 (2013/09/17 19:15:28) add Nei Plugin for OreWashingplant — Thunderdark / detail #189 (2013/09/17 19:10:34) sprite update — player / detail #188 (2013/09/17 18:04:12) nei: template code for multi-output — player / detail #187 (2013/09/17 17:57:32) add NEI Plugin for Metalformer — Thunderdark / detail #186 (2013/09/17 17:30:15) fix sprite-face assignment/rotation — player / detail #185 (2013/09/17 16:19:43) add SemifluidGenerator can use: BC Oil,BC Fuel, forestry Biomass, forestry ethanol — Thunderdark / detail #184 (2013/09/16 20:42:26) fix explosive npe — player / detail #183 (2013/09/16 18:18:32) add Maschine Tooltips — Thunderdark / detail #182 (2013/09/16 17:54:00) update storage/transformer sprites — player / detail #181 (2013/09/16 16:54:26) miner: fix energy display — player / detail #180 (2013/09/16 16:18:15) integrate the semi fluid generator with the new liquid handling — player / detail #179 (2013/09/16 15:41:25) fix http://bt.industrial-craft.net/view.php?id=601 — Thunderdark / detail #178 (2013/09/16 14:04:23) minor cleanup — player / detail fix fluidtank typo — player / detail #177 (2013/09/16 11:30:43) formatting, minor bugs — player / detail #176 (2013/09/16 9:50:25) canner: implement some missing features — player / detail #175 (2013/09/15 20:25:41) fix http://bt.industrial-craft.net/view.php?id=600 — Thunderdark / detail #174 (2013/09/15 15:33:30) invslot liquid: implement drain — player / detail water gen: adjust for invslot change — player / detail #173 (2013/09/15 13:31:45) fix crash bug if open Replicator or Matter Fab. — Thunderdark / detail #172 (2013/09/15 12:32:01) fix Nightvison Nano/QuantumSuit — Thunderdark / detail #171 (2013/09/15 12:22:30) no milk for you — player / detail #170 (2013/09/15 9:19:34) scanner: ignore null-itemstacks, typically due to disabled ores — player / detail #169 (2013/09/15 8:05:19) energy net: fix another side effect with parallel links — player / detail #168 (2013/09/15 7:43:22) energy net: fix parallel configurations — player / detail #167 (2013/09/15 5:24:02) more canner work — player / detail rubber trees: fix airblocks during generation — player / detail #166 (2013/09/14 20:59:55) add 18 new Recipes to Scanner ( all mining Stuff like Ores, Redstone, Diamonts,...) — Thunderdark / detail #165 (2013/09/14 12:48:15) change canner Gui — Thunderdark / detail #164 (2013/09/14 11:14:41) fix http://bt.industrial-craft.net/view.php?id=594 — Thunderdark / detail #163 (2013/09/14 10:21:22) fix http://bt.industrial-craft.net/view.php?id=590 — Thunderdark / detail #162 (2013/09/13 18:42:02) fix BC Integration — Thunderdark / detail #161 (2013/09/13 14:54:05) canner: more work on the recipe implementation — player / detail #160 (2013/09/12 20:51:32) add abstract IC2FluidContainer class — Thunderdark / detail #159 (2013/09/12 20:32:44) Change CF Mechanic( work in Progress) — Thunderdark / detail #158 (2013/09/11 6:44:17) trade-o-mat: fix missing effects in infinite mode — player / detail canner: implement some of the processing logic, still highly wip — player / detail #157 (2013/09/10 20:55:57) add new Canning Maschine Gui *not yet functional* — Thunderdark / detail #156 (2013/09/10 2:57:36) sprites: update mfe and mfsu — player / detail energy net: add BasicSource and BasicSink for better and easier addon compatibility — player / detail #155 (2013/09/09 23:14:44) Fixed: Scaffolds leftclicking in Adventure Mode. — gregoriustech / detail #154 (2013/09/09 20:36:20) *Only for Internal Use* — Thunderdark / detail #153 (2013/09/09 16:04:27) change Storage Block "Emit redstone if full" from energy >= 100% to energy >=100% - maxoutput*20... prevent redstone bounce — Thunderdark / detail #152 (2013/09/09 10:05:25) nano saber: fix damage — player / detail #151 (2013/09/09 7:58:53) energy net: implement better caching — player / detail #150 (2013/09/08 5:12:49) audio: improve culling — player / detail #149 (2013/09/08 3:33:56) energy net: fix losing energy to secondary inactive grids — player / detail #148 (2013/09/08 0:46:30) fix bc submod build — player / detail #146 (2013/09/08 0:26:53) fix forge download script — player / detail #145 (2013/09/07 23:22:39) update to latest mappings — player / detail #144 (2013/09/07 15:17:46) fix NEI recipe glitch for Scanner and Replicator — Thunderdark / detail #143 (2013/09/07 0:50:49) ignore invalid fluid stacks while checking crafting recipes — player / detail #142 (2013/09/06 20:38:40) reactor: fix dropping depleted fuel rods — player / detail reactor: fix missing energy output multiplier — player / detail #141 (2013/09/06 17:50:52) Removed any usage of refined Iron, by turning the Forge Hammer Recipe by 90° and making it use regular Iron. — gregoriustech / detail #140 (2013/09/05 23:06:18) Fixed just the Name of the insulatedTinCableItem reference — gregoriustech / detail #139 (2013/09/05 22:07:20) energy net: add some type asserts in the node ctor — player / detail nano suit: leave it at tier 2 as the most basic el. armor — player / detail #138 (2013/09/05 17:38:51) Adjusted the Tiers of Electric Tools, as there is the new Tier 2 pushing everything else one Tier up. — gregoriustech / detail #137 (2013/09/04 17:23:37) textures: new mfe and cesu textures — player / detail #136 (2013/09/04 3:12:27) fix wrench inventory drops — player / detail #135 (2013/09/03 23:35:59) fix last commit — player / detail #134 (2013/09/03 23:14:32) recipes: display the source for recipe errors — player / detail #133 (2013/09/03 0:47:04) cell: properly handle stack sizes > 1 — player / detail #132 (2013/09/02 23:50:03) miner: fix mining pipe collisions — player / detail lead ore: lower cluster size for worlgen by 1 — player / detail cell: improve rendering, allow direct tank interaction through right clicking — player / detail #131 (2013/09/01 21:01:40) fix uv texture mapping in the cable renderer, reduce duplicate code — player / detail energy net: preparations for further adjustments — player / detail #130 (2013/08/31 15:41:00) fix texture colors — player / detail #129 (2013/08/31 15:17:25) improve cable migration code — player / detail #128 (2013/08/30 20:08:08) Add Texures to Scanner,Replicator,PatternStorage — Thunderdark / detail #127 (2013/08/30 17:46:23) reduce the lead ore spawn rate — player / detail more work on block grouping — player / detail add migration code mfe -> cesu, mfsu -> mfe — player / detail #126 (2013/08/30 17:05:16) fix nuke (missing Gui) — Thunderdark / detail #125 (2013/08/30 15:10:49) Added: Recipes for the Lead Casings which I forgot. — gregoriustech / detail #124 (2013/08/29 22:28:45) !!! Build Only for Internal Use !!! can destroyed save worlds !!! — Thunderdark / detail #123 (2013/08/29 16:51:39) Warning: Might be a bit broken. Use the Version before this. — gregoriustech / detail #122 (2013/08/29 14:19:08) Add Recipi for Scanner, PatternStorage, Replicator — Thunderdark / detail #121 (2013/08/29 1:17:52) Fixed IC2 Explosives being unbreakable in Adventuremode even though it is intended to break them by Hand. — gregoriustech / detail #120 (2013/08/28 22:34:15) fix Recycler BUG http://bt.industrial-craft.net/view.php?id=542 — Thunderdark / detail #119 (2013/08/28 21:21:04) lang: add support for I don't know's en_IC — player / detail mcmod: update authors — player / detail implement block animation support — player / detail #118 (2013/08/28 20:51:58) Add "fillfromTank" to InvEmptyLiquidConatainer — Thunderdark / detail #117 (2013/08/28 17:57:46) Fixed usage of IBoxable — gregoriustech / detail #116 (2013/08/28 15:36:37) change OreWashinPlant to use new FluidTank master class — Thunderdark / detail #115 (2013/08/28 15:17:07) change Geo and Fluid Generator to new InvSlotSystem — Thunderdark / detail #114 (2013/08/28 13:00:05) fix Bug in LiquidElectricMaschine — Thunderdark / detail #113 (2013/08/28 12:18:07) fix painters — player / detail energy net: draw energy within the same tick if it's likely to be consumed — player / detail #112 (2013/08/28 10:24:11) change Matter,Pump, Repicator -> LiquidTankElectircMaschine — Thunderdark / detail #111 (2013/08/28 2:55:20) Fixed Painter not working at all — gregoriustech / detail #110 (2013/08/27 21:06:48) adjusted all Gui´s with Fluid Indicator — Thunderdark / detail #109 (2013/08/27 18:28:58) Fixed Lead Plates in the Reactor Chamber Recipe. Use OreDict Thunderdark! — gregoriustech / detail #108 (2013/08/27 17:06:17) canner: fix filling nuclear fuel rods — player / detail #107 (2013/08/27 17:01:14) work on Replicator — Thunderdark / detail #106 (2013/08/27 15:37:08) fix 1 Typo and small Bug — Thunderdark / detail #105 (2013/08/27 11:45:44) move ScannerRecipes to extra Class File — Thunderdark / detail #104 (2013/08/26 21:39:12) adjust ore washing machine and centrifuge energy demand — player / detail #103 (2013/08/26 19:54:46) PatternStorage save Data persistent in Block and if use Wrench in Item — Thunderdark / detail metal former: try to fix gui lighting issues — player / detail #102 (2013/08/26 18:53:53) ore washing: add crushed silver ore — player / detail #101 (2013/08/26 18:49:08) Got rid of most refined Iron requirements. Refined Iron is going to be removed soon ,as its sole purpose was preventing Recipe conflicts. — gregoriustech / detail #100 (2013/08/26 18:16:02) fix textures broken by the previous commit — player / detail #99 (2013/08/26 18:08:00) fix build — player / detail #98 (2013/08/26 18:04:28) adjust ore processing yield — player / detail #97 (2013/08/26 17:06:08) fix PattermStorage Gui — Thunderdark / detail #96 (2013/08/26 14:14:57) update sprites — player / detail nei: fix build — player / detail #95 (2013/08/26 13:27:08) recipes fix — Thunderdark / detail #94 (2013/08/26 13:11:17) small Recipes Balance change — Thunderdark / detail #93 (2013/08/26 12:19:23) fix duplicate cf entry in the en lang file — player / detail recipies: allow machine recipies to use the ore dictionary directly — player / detail #92 (2013/08/26 11:18:05) littel adjustment for Transformer Gui — Thunderdark / detail #91 (2013/08/26 11:00:49) Update PatternStorage Code — Thunderdark / detail #90 (2013/08/25 23:18:17) prework for Pattern Storage — Thunderdark / detail #89 (2013/08/25 21:43:21) lang: update german, korean and russian translations — player / detail #88 (2013/08/25 17:50:17) energy net: extra debugging options, increase generator output buffers — player / detail #87 (2013/08/25 17:47:34) Fixed Painter to use onItemUseFirst instead of onItemUse. — gregoriustech / detail #86 (2013/08/25 16:57:53) fix missing Icon for Uran238 — Thunderdark / detail #85 (2013/08/25 13:04:31) check basic machine recipes for conflicts during registration — player / detail #84 (2013/08/25 12:54:25) recipies: fix cell recipe — player / detail #83 (2013/08/25 8:52:09) energy net: fix a bug with some specific setups — player / detail #82 (2013/08/24 22:12:17) add missing Reactor Chamber Recipie — Thunderdark / detail #81 (2013/08/24 21:57:42) transformer: query redstone signal only if needed — player / detail #80 (2013/08/24 21:51:59) fix typos — player / detail #79 (2013/08/24 21:44:21) metal former: set the mode properly after loading the te — player / detail #78 (2013/08/24 21:42:48) Recipies change vor Nano- und Q-Helm — Thunderdark / detail #77 (2013/08/24 20:26:04) prework...for new Maschines — Thunderdark / detail #76 (2013/08/24 18:31:47) miner: improve direction accuracy — player / detail #75 (2013/08/23 21:56:29) fix typo — Thunderdark / detail #74 (2013/08/23 20:22:36) Change GeoGenerator Gui to match Semifluid Generator Gui — Thunderdark / detail #73 (2013/08/23 19:47:08) Add 2 Recipe (cell and ore washing plant) — Thunderdark / detail #72 (2013/08/23 18:55:02) change Mass Fabricator — Thunderdark / detail #71 (2013/08/23 17:05:35) Add 3 controlmode to Tranformer — Thunderdark / detail #70 (2013/08/23 11:20:26) energy net: put extra neighbor nodes in a new grid — player / detail #69 (2013/08/23 11:03:27) energy net: fix creating extra neighbor nodes — player / detail #68 (2013/08/23 10:26:50) debug item: send console output to the client — player / detail metal former: fix sync bug — player / detail energy net: fix sources/sinks connected to multiple tiles — player / detail #67 (2013/08/22 19:18:15) prewok for UU-Mater change — Thunderdark / detail #66 (2013/08/22 16:41:44) Energy Net: improve debug into — player / detail #65 (2013/08/22 15:34:45) Just renamed the Iridium Plate to avoid Name conflicts. — gregoriustech / detail #64 (2013/08/22 13:35:30) api: remove reflection use for keys, move to util package — player / detail #63 (2013/08/22 12:33:33) miner: fix wasting energy if the drill isn't sufficiently charged — player / detail #62 (2013/08/22 12:12:12) miner: fix pipe render npe — player / detail #61 (2013/08/22 10:10:12) more work on te block merging — player / detail #60 (2013/08/21 19:20:47) meter: fix client-side npe — player / detail network: group tile entities — player / detail reactor: fix chamber lookup (enet) — player / detail #59 (2013/08/21 19:04:51) fix Typo — Thunderdark / detail #58 (2013/08/21 16:08:51) Fixed a bunch of Recipes again. Hopefully the last time. — gregoriustech / detail #57 (2013/08/21 14:39:11) Fixed even more OreDictionary mistakes... — gregoriustech / detail #56 (2013/08/21 4:04:48) metal former: fix cutting<->rolling recipies — player / detail #55 (2013/08/21 0:28:00) Fixed the crafting Recipes related to Plates, and moved the last two Plates from the Compressor to the Metal Former. — gregoriustech / detail #54 (2013/08/20 20:02:50) Fixed some Recipes of the Metal Former to use OreDict. — gregoriustech / detail #53 (2013/08/20 19:53:00) fix crash NEI >>MetalFormer — Thunderdark / detail #52 (2013/08/20 19:43:46) fix last commit (add missing file) — Thunderdark / detail #51 (2013/08/20 19:40:45) change MetalFormer add Modi Switch — Thunderdark / detail #50 (2013/08/20 19:07:47) Added more OreDict support for Plates — gregoriustech / detail #49 (2013/08/20 16:49:47) invslot: allow changing the recipe manager — player / detail #48 (2013/08/20 10:46:46) energy net: fix an optimization bug — player / detail #47 (2013/08/20 9:51:36) mass fabricator: increase base energy cost to 10M EU — player / detail energy net: track optimized nodes — player / detail typo fixes, translations update — player / detail #46 (2013/08/20 1:37:34) turn energy net debugging back off, add active tps display — player / detail #45 (2013/08/19 12:48:11) energy net: fully separate calculation and effects, fix rounding issue — player / detail #44 (2013/08/19 9:21:57) energy net: fix concurrency issue during effect applying — player / detail #43 (2013/08/19 8:42:20) tps: format server-side — player / detail #42 (2013/08/19 8:24:35) fix extra ticking on nano saber and wind updating, add tps command — player / detail #41 (2013/08/19 6:48:25) energy net: fix transfers between multiple sources and 1 sink — player / detail #40 (2013/08/18 19:24:36) more work on NEI — Thunderdark / detail #39 (2013/08/18 18:55:34) add NEI support for MetalFormer — Thunderdark / detail #38 (2013/08/18 18:32:05) add part of missing recipies — Thunderdark / detail #37 (2013/08/18 16:57:35) Fixed: Cell not picking up Liquids when rightclicking on updating Lava/Water Blocks, what was very annoying. — gregoriustech / detail #36 (2013/08/18 7:25:40) bump version to reflect api/world compatibility issues — player / detail #35 (2013/08/18 7:11:26) Energy Net: make IMetaDelegate.getSubTiles return a List — player / detail #34 (2013/08/18 6:58:56) energy net: improve+update api documentation — player / detail #33 (2013/08/18 6:04:42) library loader: use the ic2 jar location to determine the library folder path — player / detail energy net: let IMetaDelegate sub-tiles specify their connectivity rules individually by optionally implementing IEnergyAcceptor/IEnergyEmitter. — player / detail #32 (2013/08/17 23:41:40) energy net: implement IMetaDelegate support — player / detail #31 (2013/08/17 2:55:29) allow energy net calculations to span the full tick — player / detail #30 (2013/08/17 0:58:42) add null checking to BasicMachineRecipeManager — player / detail nei: fix background rendering for compressor, extractor and macerator — player / detail EnergyNet + EnergyNet api refactor, remove reflection — player / detail #29 (2013/08/16 5:53:26) fix library loading — player / detail #28 (2013/08/16 3:21:42) build: fix lib path — player / detail #27 (2013/08/15 21:38:13) execute ItemMigrate udpate on load — player / detail ejector upgrade: add compatibility for multiple output slots — player / detail #26 (2013/08/15 21:34:08) Add Ore Washing Plant (Gui, Textures, Recipes ,..) done — Thunderdark / detail #25 (2013/08/14 20:19:19) Backup Files for "Ore Washing Plant" basic Implemt. — Thunderdark / detail #24 (2013/08/14 18:32:21) Changed: Dense Plate Textures to be less "fat" and more "dense" — gregoriustech / detail #23 (2013/08/14 17:44:17) Added: Mining Laser API to manipulate Mining Laser shots. This makes Reflector Blocks, Shooting through certain kinds of Blocks and making Entities absorb/reflect Shots, increasing Blast Power, preventing Damage in Worldprotected Areas or Force Field specific Laser Handling, Upgrading the Mining Laser itself to have more Power and much more via an awesome Event System easyly possible. You just need to use the API to write a Bukkit-Plugin/Addon for that. — gregoriustech / detail #22 (2013/08/13 21:16:45) Add Purify Crushed Ore (prework for Ore Wasching Plant) — Thunderdark / detail #21 (2013/08/13 18:52:29) Added: API for getting the Mode Keys and similar from IC2 — gregoriustech / detail #20 (2013/08/13 17:34:24) add Dense Plates for all Plate Typs — Thunderdark / detail #19 (2013/08/12 20:02:18) Changed Default Block ID Range to 4000+ and sorted the Blocks a bit — gregoriustech / detail #18 (2013/08/12 14:32:50) Change: Enet now using ForgeDirection instead of the old IC² specific direction Type, so that I don't have to copypaste every single Enet-API related change into 4 different Files. — gregoriustech / detail #17 (2013/08/12 3:18:34) minor build script tweak, remove unused code — player / detail add lib dir to the output jars — player / detail #16 (2013/08/11 23:08:21) Fixed: Nullpointer when Ores are disabled via Config — gregoriustech / detail #15 (2013/08/11 9:43:54) fix SemiFluidgenrator fill over pipe — Thunderdark / detail #14 (2013/08/10 22:08:27) fix bc submodule build — player / detail #13 (2013/08/10 19:18:03) Commit test. Changed something rather unimportant, so that the Crafting Handler registers itself when getting created instead of doing so in the Mod File. — gregoriustech / detail #12 (2013/08/10 18:18:11) fix build script to include the libs — player / detail #11 (2013/08/10 18:14:51) fix nei build — player / detail #10 (2013/08/09 21:21:21) document setup — player / detail #9 (2013/08/09 19:21:34) change Gui of RTG and Geo Generator — Thunderdark / detail #8 (2013/08/09 16:58:47) fix SemifluidGenerator pipe can only fill valid liquid — Thunderdark / detail #7 (2013/08/08 22:10:14) partial nei update — player / detail more enet dbg info, prevent purging all emitting nodes — player / detail #6 (2013/08/08 21:00:09) new energy distribution code, api changes (wip) — player / detail #5 (2013/08/08 20:46:03) fix merge conflict — Thunderdark / detail #4 (2013/08/07 21:39:40) add new Items — Thunderdark / detail #3 (2013/08/06 21:50:50) End of Day Commit: — Thunderdark / detail #2 (2013/08/05 22:09:28) partially fix NEI Integration — Thunderdark / detail

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