更新履歴(1.6x)


※上記の広告は60日以上更新のないWIKIに表示されています。更新することで広告が下部へ移動します。

build#397 (2014/02/18 18:11:00)


So I dont know why it was like that but obiously someone thought resetting the Adv Miner on Chunk Load is a good Idea... — gregoriustech / detail

build#396 (2014/02/18 17:47:20)


Fixed some Recipes — gregoriustech / detail

build#395 (2014/02/17 13:25:54)


Fixed HV Transformer accepting Infinite Voltage, that is the Job of the EV Transformer. — gregoriustech / detail

build#394 (2014/02/16 17:04:55)


Fixed some Bugs — gregoriustech / detail

build#393 (2014/02/15 0:37:55)


Lets try it again! — gregoriustech / detail

build#392 (2014/02/15 0:19:35)


A second attempt at fixing the Batteries stackability — gregoriustech / detail

build#391 (2014/02/15 0:04:55)


Fixed emptied RE Batteries not stacking together. Note: this applies only to freshly decharged ones, not to the ones inside your Chests. — gregoriustech / detail

build#390 (2014/02/14 20:42:36)


Fixed the stupidness of the "Advanced" Recipe Handler of IC2. It doesnt care about Damage Value as long as the Item is implementing IElectricItem, but this should not have been implemented like that, we have Wildcard Modifiers for this purpose. — gregoriustech / detail

build#389 (2014/02/13 19:56:30)


Forgot to fix it for Shapeless Recipes too... — gregoriustech / detail

build#388 (2014/02/13 19:39:25)


Fixed Bug in the NEI Plugin causing all Electric Items to be considered Identical, even though they have Subtypes. — gregoriustech / detail

build#387 (2014/02/11 21:28:50)


Added Option to use OreDict for Circuits. — gregoriustech / detail

build#386 (2014/02/10 15:16:36)


Made Aurelia and Ferru compatible with Gold and Iron Blocks, since some Mods disable vanilla Ores. — gregoriustech / detail

build#385 (2014/02/10 13:30:20)


And the price for melting Bedrock goes to THE NUCLEAR REACTOR! — gregoriustech / detail

build#384 (2014/02/08 14:51:47)


Changed something in these two Crops to be able to hook into them with GT. — gregoriustech / detail

build#383 (2014/02/05 19:10:23)


Fixed ambiguous Recipe regarding Iron and Gold in Macerator. — gregoriustech / detail

build#382 (2014/02/05 14:08:07)


Fixed some Recipes, which didn't use OreDict. — gregoriustech / detail

build#381 (2014/02/02 13:11:34)


Fixed Bug in Pattern Storage — gregoriustech / detail

build#380 (2014/01/29 21:51:57)


Fixed Thermal Centrifuge Spam. — gregoriustech / detail

build#379 (2014/01/27 22:50:51)


Oh man, seems SOMEONE has forgotten to update a few references, when adding the tiny Dusts. No wonder why Ferru drops tiny Ender Pearl Dust... — gregoriustech / detail

build#378 (2014/01/27 22:14:36)


Fixed not copying the cardinal IC2 ItemStacks, before registering them at the OreDictionary. — gregoriustech / detail

build#377 (2014/01/26 0:22:15)


Some OreDict work — gregoriustech / detail

build#376 (2014/01/23 19:17:21)


energy net: add some extra checks if assertions are enabled — player / detail

build#375 (2014/01/23 18:39:06)


energy net: optimize removal discovery — player / detail

build#374 (2014/01/21 1:13:36)


Gah, fixed Recycler being inverted... — gregoriustech / detail

build#373 (2014/01/21 1:06:51)


Oops, the Whitelist has read the Blacklist as Parameters from the Config instead of creating its own value. — gregoriustech / detail

build#372 (2014/01/21 0:09:31)


Added Recycler WhiteList. Disabled per default unless you add Items to it using the Config. Also overrides the Blacklist. — gregoriustech / detail

build#371 (2014/01/20 21:59:42)


Fixed Ore Wahsing Plant not checking if it has enough Water. And I thought the Error was on my Side... — gregoriustech / detail

build#370 (2014/01/18 12:40:59)


Added 2 Convenience Compressor Recipes. — gregoriustech / detail

build#369 (2014/01/17 1:02:36)


Removed freshly created Dead Code. — gregoriustech / detail
Fixed a minor mistake happening when copypasting Code. — gregoriustech / detail
Hydrated Coal Dust now uses OreDict properly (aka now also in Crafting Recipes) — gregoriustech / detail

build#368 (2014/01/15 18:55:51)


only check recipes mirrored if required — player / detail
more partial work on uu — player / detail

build#367 (2014/01/12 18:12:55)


disabled QSuit Coloring until it is working. — gregoriustech / detail

build#366 (2014/01/12 14:42:19)


I don't know what I missed, but I don't get any Color on that damn Suit. If this doesn't work then I don't know what to do to fix it. — gregoriustech / detail

build#365 (2014/01/12 14:19:54)


And it crashed ofcourse. NEXT TRY. — gregoriustech / detail

build#364 (2014/01/12 14:08:34)


Now it should either work or crash. — gregoriustech / detail

build#363 (2014/01/12 13:59:09)


Added QSuit dyeing. Dunno if it works, but if not, you will see me in the next Changelog again — gregoriustech / detail

build#362 (2014/01/11 1:31:31)


Fixed regular Trees growing into Wiring. That was a really stupid Bug. — gregoriustech / detail

build#361 (2014/01/10 18:04:41)


Made Reinforced Doors a little bit Stackable — gregoriustech / detail

build#360 (2014/01/10 17:36:26)


Fixed RTG outputting higher Voltages than 16 when being full. — gregoriustech / detail

build#359 (2014/01/10 15:40:20)


Fixed Rubber Wood Registrations not using Wildcard — gregoriustech / detail

build#358 (2014/01/10 13:52:44)


Fixed Scaffold Recipe. Now gives only 4 Scaffolds. You won't need millions of Scaffolds anyways, since you get those back after CFoaming. And who doesn't have a Tree Farm? There is way too much Wood. — gregoriustech / detail

build#357 (2014/01/07 22:57:16)


Cleaned up old Code. No Functional Changes. — gregoriustech / detail

build#356 (2014/01/07 22:19:56)


This should fix the Crops not being Upgradable. — gregoriustech / detail

build#355 (2014/01/07 15:32:39)


Fixed Crops being clickable Clientside causing stupid glitches. — gregoriustech / detail

build#354 (2014/01/05 23:13:22)


Added: Energy Crystals can now be macerated to get the Energium back. — gregoriustech / detail

build#353 (2014/01/04 19:01:15)


Added a few useful Recipes to the Extractor and fixed a Macerator Recipe. — gregoriustech / detail

build#352 (2014/01/04 18:32:55)


Fixed: Language Translation Support of IndustrialCraft completely. Now other Mods should be able to properly Translate IC2 Items. — gregoriustech / detail

build#351 (2014/01/04 18:24:40)


So that should have fixed all of the Localization and the resulting Texture Problems — gregoriustech / detail

build#350 (2014/01/04 17:47:30)


Fixing Language Support Step 3 — gregoriustech / detail

build#349 (2014/01/04 17:28:35)


Fixed Infinite Loop on Startup — gregoriustech / detail

build#348 (2014/01/04 17:16:45)


Oops, caused Nullpointer. — gregoriustech / detail

build#347 (2014/01/04 17:10:15)


Fixing Language System Step 2. — gregoriustech / detail

build#346 (2014/01/04 16:55:34)


Fixed Energy Crystal being without Damage Bar when coming out of Compressor. — gregoriustech / detail

build#345 (2013/12/31 22:38:21)


Fixed Parts of the Recipe System, because Output ItemStacks have to be copied. — gregoriustech / detail
Made Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same) and made Glass Fibers about 1/9 cheaper (energium wise) at the cost of 4 times more Silver. — gregoriustech / detail

build#344 (2013/12/23 14:34:25)


That should work — gregoriustech / detail

build#343 (2013/12/23 14:26:55)


Lets hope this readdition doesnt fail. — gregoriustech / detail

build#342 (2013/12/23 14:23:35)


It happened here, lets see... — gregoriustech / detail

build#341 (2013/12/23 14:16:40)


Well I think I broke something. Lets find out what it was. — gregoriustech / detail

build#340 (2013/12/23 14:13:20)


Fixed Chainsaw aswell. — gregoriustech / detail

build#339 (2013/12/23 14:08:25)


Fixed Drill in adventure Mode. — gregoriustech / detail

build#338 (2013/12/23 13:01:35)


Fixed electric Tools not recharging from batpack on Rightclick — gregoriustech / detail

build#337 (2013/12/22 23:34:52)


Buffed the Scrap Value a bit (now 4/10 of what it used to be before experimental). Don't wanna encurage large laggy Scrap Factories. — gregoriustech / detail
These all had to be changed after I added some Error Warnings in eclipse. No real changes. — gregoriustech / detail

build#336 (2013/12/20 14:19:49)


Changed Bronze to 3+1=4 — gregoriustech / detail

build#335 (2013/12/20 13:55:04)


Fixed Obsidian Dust Recipe — gregoriustech / detail

build#334 (2013/12/18 22:09:53)


Added compatibility for Plutonium Ingots in MOX and RTG Recipes — gregoriustech / detail
Added compatibility for Uranium Ingots in Reactor Component Recipes as replacement for U238. — gregoriustech / detail

build#333 (2013/12/16 14:58:49)


Added percentual Config to Energy Storage Block Wrenching Item. — gregoriustech / detail

build#332 (2013/12/16 12:12:28)


Fixed copypasta Error in the Config — gregoriustech / detail
Made Energy Storage Blocks unstackable, since they would be able to store way too much Energy per Stack. — gregoriustech / detail

build#331 (2013/12/16 11:37:33)


Added Configuration to make it possible to disable (still default enabled) the Storing of Energy within wrenched Energy Storage Blocks — gregoriustech / detail
Added reverse Recipes for Tin Cans and Fuel Rods in the Macerator. — gregoriustech / detail

build#330 (2013/12/15 19:22:30)


add persistent EU Storage for batbox,cesu,mfe,mfsu if remove with wrench — Thunderdark / detail

build#329 (2013/12/14 18:45:27)


add AdvMiner Recipe — Thunderdark / detail

build#328 (2013/12/14 0:25:01)


Fixed the "Rubber Tree Racism". Rubber Trees are Tree too, meaning their Leaves and Saplings are no longer considered "special" or "different", even though they are 100% equivalent (in Recipes which require regular ones). — gregoriustech / detail

build#327 (2013/12/12 21:13:57)


fix #818, followup-issue — player / detail

build#326 (2013/12/12 15:14:01)


fix #800 — player / detail
same as before, for smelting — player / detail

build#325 (2013/12/12 14:52:00)


fix #829 — player / detail
fix #818 — player / detail
fix #822 — player / detail

build#324 (2013/12/10 13:06:05)


Fixed an Error Message in my Dev Environment. — gregoriustech / detail

build#322 (2013/12/10 7:39:45)


fix build script some more — player / detail

build#320 (2013/12/10 7:36:12)


fix build script — player / detail

build#319 (2013/12/10 7:27:56)


fix coal->diamond recipe — player / detail
Revert "Revert "update bc integration"" — player / detail

build#317 (2013/12/10 6:57:46)


update build script — player / detail
some work towards fully featured uu — player / detail

build#316 (2013/12/08 18:02:12)


Added 2 additional convenience Recipes to compress Bricks (regualar and nether) into their Brick Blocks. — gregoriustech / detail

build#315 (2013/12/08 17:51:07)


Added a few useful Recipes to the Compressor and the Extractor. — gregoriustech / detail

build#314 (2013/12/08 17:34:59)


Doubled needed amount of Seeds (only Seeds) for Plantballs. — gregoriustech / detail

build#313 (2013/12/08 17:23:29)


Revert "update bc integration" — gregoriustech / detail

build#312 (2013/12/08 17:22:32)


Added a bit of sanity to the Plantball Maceration Recipe. — gregoriustech / detail
Added additional Recipes for Compressed Plantballs. — gregoriustech / detail
Fixed some Issues for people who are not copying their Output ItemStacks. — gregoriustech / detail

build#311 (2013/12/07 23:10:23)


Fixed the one Pixel Offset of the Industrial Diamond compared to all other Diamond alike Items. OCD!!! — gregoriustech / detail
Fixed a refined Iron Recipe and added 4 Glowstone Dust => Glowstone Block Recipe to the Compressor. — gregoriustech / detail

build#310 (2013/12/03 21:56:11)


fix the recycler recipe manager returning inconsistent results — player / detail
implement recipe mirroring, much faster matching — player / detail

build#309 (2013/12/01 16:26:23)


Add Advanced Miner (for Beta Testing no ingame Recipe, use NEI or Creative) — Thunderdark / detail

build#308 (2013/12/01 1:50:38)


update bc integration — player / detail

build#307 (2013/11/29 15:16:11)


Deprecated the Refined Iron Ingot entirely. Any API or OreDictionary call will result in a regular Iron Ingot. — gregoriustech / detail

build#306 (2013/11/22 13:11:22)


Fixed Canner not accepting OreDict Input. — gregoriustech / detail

build#305 (2013/11/18 0:40:40)


Fixed finally the "tiny" and "small" Dust Problem in the Lang File — gregoriustech / detail

build#304 (2013/11/16 20:31:16)


Refresh Lang File — gregoriustech / detail
And reuploading — gregoriustech / detail

build#303 (2013/11/14 10:20:36)


disable machine explosions until the energy net is capable of simulating the voltage properly — player / detail
merge bottler code with InvSlotConsumableLiquid — player / detail

build#302 (2013/11/14 1:00:48)


try to fix machine inventories being erased, may cause dupe bugs — player / detail

build#301 (2013/11/10 22:54:29)


Added colored CFoam Wall Blocks to Creative Menu — gregoriustech / detail

build#300 (2013/11/10 22:07:26)


(hopefully) fix losing initial te updates (rotation etc.) in smp when blocks are placed by another player — player / detail

build#299 (2013/11/08 16:33:36)


partial plasma launcher implementation — player / detail
some basic source+sink improvements — player / detail
fix rejecting some fluid containers — player / detail
transformer: clear internal energy buffer when being rotated or the redstone setting changes — player / detail
more work on the plasma launcher — player / detail
fix machine manager conflict message — player / detail

build#298 (2013/11/06 21:07:45)


fix Fluid Bottler crash Bug — Thunderdark / detail

build#297 (2013/11/05 22:06:46)


reactor hotfix.. is a experimental Version ;-) — Thunderdark / detail

build#296 (2013/11/05 19:33:37)


fix Bottling Plant world crash bug — Thunderdark / detail

build#295 (2013/11/04 21:15:49)


fix Scuba Helmet again — Thunderdark / detail

build#294 (2013/11/04 19:08:07)


Sirus Texture Update — gregoriustech / detail

build#293 (2013/11/04 16:08:12)


This wrongly Insulated Cable Texture has been bugging me a looooong time. — gregoriustech / detail

build#292 (2013/11/04 14:07:39)


Added Forge Hammers and Wire Cutters under a crafting-only Prefix to the OreDict to make adding IC²-alike-Tools easier. — gregoriustech / detail

build#291 (2013/11/04 0:05:15)


Just a test release — gregoriustech / detail

build#290 (2013/11/03 17:01:27)


Fixed Diamond Drill (And Iridium Drill) not being able to mine things a Diamond Shovel could. — gregoriustech / detail

build#289 (2013/11/03 11:14:40)


add misssing translate option for mausover tooltips in machine gui — Thunderdark / detail

build#288 (2013/11/02 22:03:20)


Warning Change Reactor API can break mods the use IReactorComponet — Thunderdark / detail

build#287 (2013/11/02 1:56:22)


Rubber Logs are now registered with Wildcard Damage to the OreDict in case of Glitches, so that they can still be extracted. — gregoriustech / detail

build#286 (2013/11/01 23:07:45)


improve inventory interaction code — player / detail

build#285 (2013/11/01 21:23:43)


add Mausover Tooltip to many machines GUI — Thunderdark / detail

build#284 (2013/11/01 17:16:24)


minor cleanup — player / detail

build#283 (2013/11/01 16:25:00)


Add Tooltip helper class — Thunderdark / detail

build#282 (2013/10/30 12:36:18)


add Recipe for Bottling Plant — Thunderdark / detail

build#281 (2013/10/27 12:20:11)


nei: fix various issues — mistaqur / detail

build#280 (2013/10/26 1:10:48)


Added crushed and purified Ores to the OreDict under two new Prefixes. Not the same ones as Factoryzation, because we agreed that its Ore Processing is too magic for us. — gregoriustech / detail

build#279 (2013/10/23 18:05:22)


add T.Centrifuge function (Redstone for preheat) — Thunderdark / detail

build#278 (2013/10/21 17:52:02)


fix ic2 recipe bug with vanilla Items — Thunderdark / detail

build#277 (2013/10/20 16:43:17)


fix Gui Overlay crash bug — Thunderdark / detail

build#276 (2013/10/20 15:27:03)


Forgot to adjust the Crafting Recipes as well. — gregoriustech / detail

build#275 (2013/10/20 15:23:52)


Fixed usage of OreDictionary regarding Diamonds and their Dust. — gregoriustech / detail

build#274 (2013/10/18 20:59:53)


disable unused version check handler — player / detail
metal former: fix alignment of the progress bar — player / detail

build#273 (2013/10/18 18:20:06)


fix scuba helmet not consuming compressed air Bug — Thunderdark / detail

build#272 (2013/10/17 22:14:02)


fix tier calculation — player / detail

build#271 (2013/10/16 0:46:10)


nei: fix some sneaky npe.. — player / detail

build#270 (2013/10/16 0:27:54)


nei: fix recipes showing the wrong input stack size — player / detail

build#269 (2013/10/16 0:17:54)


update sprites — player / detail

build#268 (2013/10/15 23:57:49)


nei: fix another issue (ty mistaqur) — player / detail

build#267 (2013/10/15 21:37:40)


nei: fix various issues — player / detail

build#266 (2013/10/15 3:55:11)


fix chainsaw not breaking mod blocks properly, add noshear mode — player / detail

build#265 (2013/10/14 20:29:45)


add Output info to Generator — Thunderdark / detail

build#264 (2013/10/13 22:51:21)


increase nano/quantum suit charge rate, move nano to t3, rebalance energy per damage — player / detail

build#263 (2013/10/13 22:27:41)


lower the energy crystal requirements on several recipes — player / detail

build#262 (2013/10/13 21:38:59)


fix nei not showing shapeless recipes — player / detail

build#261 (2013/10/13 20:35:28)


add Gui Transformer Info — Thunderdark / detail

build#260 (2013/10/13 0:00:37)


allow the less processed dusts in the bronze recipe — player / detail

build#259 (2013/10/12 23:26:23)


add a config setting to remove vanilla ender chests — player / detail

build#258 (2013/10/12 10:57:51)


fix small Bugs — Thunderdark / detail

build#257 (2013/10/11 21:48:48)


add Sulfur from Gunpowder (Extractor) — Thunderdark / detail

build#256 (2013/10/11 11:27:21)


add iridium drill — player / detail

build#255 (2013/10/10 23:51:30)


update sprites — player / detail
translation update — player / detail

build#254 (2013/10/10 15:56:53)


fix Wind Mill Gui — Thunderdark / detail

build#253 (2013/10/07 22:22:10)


remove extra debug prints — player / detail

build#252 (2013/10/07 21:37:57)


fix issue with writeToNBT and delegates — player / detail

build#251 (2013/10/07 21:31:54)


use the original tileentity methods in prefab basicsource/sink — player / detail

build#250 (2013/10/07 17:31:35)


minor build script adjustment — player / detail
add ingot to ic2's ingot names — player / detail
git manifest — player / detail

build#249 (2013/10/07 14:05:47)


fix lot of Bugs from http://bt.industrial-craft.net — Thunderdark / detail

build#248 (2013/10/07 13:31:45)


extend library loading support — player / detail

build#247 (2013/10/06 17:51:53)


Added: Way to set Ejectors to "use first possible Side" after they have been set once. — gregoriustech / detail

build#246 (2013/10/06 17:31:57)


Changed the name of Small Dusts to Tiny Dusts, and registered the tiny piles to the OreDict. — gregoriustech / detail

build#245 (2013/10/06 11:30:51)


fix NuclearReactor Crash Bug with Steam — Thunderdark / detail

build#244 (2013/10/05 19:58:36)


fix E Stroge Blocks not output Restone in 1.6.4 with forge > 901 — Thunderdark / detail

build#243 (2013/10/05 17:48:31)


Add Upgrade System to Replicator — Thunderdark / detail
#242
Fixed Rubberwood updating Clientside. — gregoriustech / detail
#241
Removed final modifier from the baseUUCost, so that it actually makes sense to have that variable. — gregoriustech / detail
#240
register Material.sand to Drill (fix bug with gravel ore or quicksand) — Thunderdark / detail
#239
Disabled Mobspawns ontop of most IC² Blocks and Machines. It wouldn't make sense to spawn Mobs in obviously playermade Structures. — gregoriustech / detail
#238
fix FuelRod Stacking in Nuclear Reaktor if use Pipe — Thunderdark / detail
#237
fix Scanner 5% done Bug ;-) — Thunderdark / detail
#236
add compatiblewith to UpgradeItem.. — Thunderdark / detail
#235
fix Typo — Thunderdark / detail
#234
Fixed: 250 Liters of Snow (snowball) giving 1000 Liters of Water (Ice) in Compressor and adjusted the Ice related Recipes. Also added Waterbucket -> Ice Recipe. — gregoriustech / detail
#233
Fixed the problems RE-Batteries and partially charged RE-Batteries have in some Recipes. — gregoriustech / detail
#232
add FluidEjectorUpgrade — Thunderdark / detail
#231
detect if the user used dev-deobf outside mcp and use a more understandable error msg — player / detail
#230
upgrade refactor — player / detail
#229
BasicSource: add charge method — player / detail
#228
source sync & clean up — Thunderdark / detail
#227
avoid an edge case with block drops — player / detail
jetpack: fix npe if the jetpack is not in the right armor slot — player / detail
hazmat suit: fix damage absorption — player / detail
#226
add tincan fill Recipes — Thunderdark / detail
#225
enet api: clarify meta delegate usage — player / detail
cell: fix various issues — player / detail
#224
fix Replicator (no Output Bug) — Thunderdark / detail
#223
Fixed wrongly checked Burnvalues causing all the new MetaCells to be worth as much as Lava Cells (100x Smelting!) in a furnace/generator. — gregoriustech / detail
#222
Update API Items add all you Suff — Thunderdark / detail
#221
Fixed broken IC2 API by giving the empty Cell its old Name back. — gregoriustech / detail
#220
fix Replicator Output (Item Meta Value ) — Thunderdark / detail
#219
Maschine Textur Update @SirusKing — Thunderdark / detail
#218
fix http://bt.industrial-craft.net/view.php?id=623 — Thunderdark / detail
fix http://bt.industrial-craft.net/view.php?id=551 — Thunderdark / detail
fix http://bt.industrial-craft.net/view.php?id=631 — Thunderdark / detail
add Rezept for TinCan — Thunderdark / detail
#217
fix minor Bug on the Scanner (switch item during scan reset the prozess) — Thunderdark / detail
#216
change CF Sprayer Icon (@SirusKing) — Thunderdark / detail
#215
The Day of second tries... — gregoriustech / detail
#214
Fixed old Items being still visible in NEI. — gregoriustech / detail
#213
Second try. — gregoriustech / detail
#212
Fixed Two Items occupying same ID — gregoriustech / detail
#211
Changed Lithium Dust to be a real Dust Item — gregoriustech / detail
#210
change RTG recipes — Thunderdark / detail
#209
miner: fix charge indicator display — player / detail
#208
cf sprayer: fix cfpack usage — player / detail
#207
Fixed Enchantability of Electric Tools. — gregoriustech / detail
#206
fix handling container items with stacksize > 1 in InvSlotConsumable — player / detail
#205
fix cfpack — player / detail
#204
update sprites — player / detail
update translations — player / detail
#203
fix obscurated blocks rendering rotated and without the color multiplier — player / detail
canner: fix partially filling containers — player / detail
#202
add NEI Subset info — Thunderdark / detail
#201
Fixed some NEI thing in the Gradual Recipe Handler. Needs Testing — gregoriustech / detail
Devs can call Classes however they want, so guess what. — gregoriustech / detail
#200
Fixed Off-By-One Error in the Semifluid Gen. — gregoriustech / detail
#199
Fixed Damage Bar for Electric Items with large EU capacities. — gregoriustech / detail
#198
Removed: Iridium Ore from Bonus Chest — gregoriustech / detail
#197
Fixed ginormous amounts of Iridium in Dungeon Chests. — gregoriustech / detail
#196
semi fluid gen: fix load order issues — player / detail
#195
minor cleanup — player / detail
#194
nuke: fix explosion power calculation — player / detail
#193
cf sprayer: improve behavior when used on cables — player / detail
sprayer: add single spray mode, let foam follow wires if they were the first block — player / detail
#192
add Missing SemifluidGenerator recipe — Thunderdark / detail
#191
fix Nuke stacksize bug...now full Booommm Power more core fuel = more boomm — Thunderdark / detail
#190
add Nei Plugin for OreWashingplant — Thunderdark / detail
#189
sprite update — player / detail
#188
nei: template code for multi-output — player / detail
#187
add NEI Plugin for Metalformer — Thunderdark / detail
#186
fix sprite-face assignment/rotation — player / detail
#185
add SemifluidGenerator can use: BC Oil,BC Fuel, forestry Biomass, forestry ethanol — Thunderdark / detail
#184
fix explosive npe — player / detail
#183
add Maschine Tooltips — Thunderdark / detail
#182
update storage/transformer sprites — player / detail
#181
miner: fix energy display — player / detail
#180
integrate the semi fluid generator with the new liquid handling — player / detail
#179
fix http://bt.industrial-craft.net/view.php?id=601 — Thunderdark / detail
#178
minor cleanup — player / detail
fix fluidtank typo — player / detail
#177
formatting, minor bugs — player / detail
#176
canner: implement some missing features — player / detail
#175
fix http://bt.industrial-craft.net/view.php?id=600 — Thunderdark / detail
#174
invslot liquid: implement drain — player / detail
water gen: adjust for invslot change — player / detail
#173
fix crash bug if open Replicator or Matter Fab. — Thunderdark / detail
#172
fix Nightvison Nano/QuantumSuit — Thunderdark / detail
#171
no milk for you — player / detail
#170
scanner: ignore null-itemstacks, typically due to disabled ores — player / detail
#169
energy net: fix another side effect with parallel links — player / detail
#168
energy net: fix parallel configurations — player / detail
#167
more canner work — player / detail
rubber trees: fix airblocks during generation — player / detail
#166
add 18 new Recipes to Scanner ( all mining Stuff like Ores, Redstone, Diamonts,...) — Thunderdark / detail
#165
change canner Gui — Thunderdark / detail
#164
fix http://bt.industrial-craft.net/view.php?id=594 — Thunderdark / detail
#163
fix http://bt.industrial-craft.net/view.php?id=590 — Thunderdark / detail
#162
fix BC Integration — Thunderdark / detail
#161
canner: more work on the recipe implementation — player / detail
#160
add abstract IC2FluidContainer class — Thunderdark / detail
#159
Change CF Mechanic( work in Progress) — Thunderdark / detail
#158
trade-o-mat: fix missing effects in infinite mode — player / detail
canner: implement some of the processing logic, still highly wip — player / detail
#157
add new Canning Maschine Gui *not yet functional* — Thunderdark / detail
#156
sprites: update mfe and mfsu — player / detail
energy net: add BasicSource and BasicSink for better and easier addon compatibility — player / detail
#155
Fixed: Scaffolds leftclicking in Adventure Mode. — gregoriustech / detail
#154

Only for Internal Use* — Thunderdark / detail

#153
change Storage Block "Emit redstone if full" from energy >= 100% to energy >=100% - maxoutput*20... prevent redstone bounce — Thunderdark / detail
#152
nano saber: fix damage — player / detail
#151
energy net: implement better caching — player / detail
#150
audio: improve culling — player / detail
#149
energy net: fix losing energy to secondary inactive grids — player / detail
#148
fix bc submod build — player / detail
#146
fix forge download script — player / detail
#145
update to latest mappings — player / detail
#144
fix NEI recipe glitch for Scanner and Replicator — Thunderdark / detail
#143
ignore invalid fluid stacks while checking crafting recipes — player / detail
#142
reactor: fix dropping depleted fuel rods — player / detail
reactor: fix missing energy output multiplier — player / detail
#141
Removed any usage of refined Iron, by turning the Forge Hammer Recipe by 90° and making it use regular Iron. — gregoriustech / detail
#140
Fixed just the Name of the insulatedTinCableItem reference — gregoriustech / detail
#139
energy net: add some type asserts in the node ctor — player / detail
nano suit: leave it at tier 2 as the most basic el. armor — player / detail
#138
Adjusted the Tiers of Electric Tools, as there is the new Tier 2 pushing everything else one Tier up. — gregoriustech / detail
#137
textures: new mfe and cesu textures — player / detail
#136
fix wrench inventory drops — player / detail
#135
fix last commit — player / detail
#134
recipes: display the source for recipe errors — player / detail
#133
cell: properly handle stack sizes > 1 — player / detail
#132
miner: fix mining pipe collisions — player / detail
lead ore: lower cluster size for worlgen by 1 — player / detail
cell: improve rendering, allow direct tank interaction through right clicking — player / detail
#131
fix uv texture mapping in the cable renderer, reduce duplicate code — player / detail
energy net: preparations for further adjustments — player / detail
#130
fix texture colors — player / detail
#129
improve cable migration code — player / detail
#128
Add Texures to Scanner,Replicator,PatternStorage — Thunderdark / detail
#127
reduce the lead ore spawn rate — player / detail
more work on block grouping — player / detail
add migration code mfe -> cesu, mfsu -> mfe — player / detail
#126
fix nuke (missing Gui) — Thunderdark / detail
#125
Added: Recipes for the Lead Casings which I forgot. — gregoriustech / detail
#124
!!! Build Only for Internal Use !!! can destroyed save worlds !!! — Thunderdark / detail
#123
Warning: Might be a bit broken. Use the Version before this. — gregoriustech / detail
#122
Add Recipi for Scanner, PatternStorage, Replicator — Thunderdark / detail
#121
Fixed IC2 Explosives being unbreakable in Adventuremode even though it is intended to break them by Hand. — gregoriustech / detail
#120
fix Recycler BUG http://bt.industrial-craft.net/view.php?id=542 — Thunderdark / detail
#119
lang: add support for I don't know's en_IC — player / detail
mcmod: update authors — player / detail
implement block animation support — player / detail
#118
Add "fillfromTank" to InvEmptyLiquidConatainer — Thunderdark / detail
#117
Fixed usage of IBoxable — gregoriustech / detail
#116
change OreWashinPlant to use new FluidTank master class — Thunderdark / detail
#115
change Geo and Fluid Generator to new InvSlotSystem — Thunderdark / detail
#114
fix Bug in LiquidElectricMaschine — Thunderdark / detail
#113
fix painters — player / detail
energy net: draw energy within the same tick if it's likely to be consumed — player / detail
#112
change Matter,Pump, Repicator -> LiquidTankElectircMaschine — Thunderdark / detail
#111
Fixed Painter not working at all — gregoriustech / detail
#110
adjusted all Gui´s with Fluid Indicator — Thunderdark / detail
#109
Fixed Lead Plates in the Reactor Chamber Recipe. Use OreDict Thunderdark! — gregoriustech / detail
#108
canner: fix filling nuclear fuel rods — player / detail
#107
work on Replicator — Thunderdark / detail
#106
fix 1 Typo and small Bug — Thunderdark / detail
#105
move ScannerRecipes to extra Class File — Thunderdark / detail
#104
adjust ore washing machine and centrifuge energy demand — player / detail
#103
PatternStorage save Data persistent in Block and if use Wrench in Item — Thunderdark / detail
metal former: try to fix gui lighting issues — player / detail
#102
ore washing: add crushed silver ore — player / detail
#101
Got rid of most refined Iron requirements. Refined Iron is going to be removed soon ,as its sole purpose was preventing Recipe conflicts. — gregoriustech / detail
#100
fix textures broken by the previous commit — player / detail
#99
fix build — player / detail
#98
adjust ore processing yield — player / detail
#97
fix PattermStorage Gui — Thunderdark / detail
#96
update sprites — player / detail
nei: fix build — player / detail
#95
recipes fix — Thunderdark / detail
#94
small Recipes Balance change — Thunderdark / detail
#93
fix duplicate cf entry in the en lang file — player / detail
recipies: allow machine recipies to use the ore dictionary directly — player / detail
#92
littel adjustment for Transformer Gui — Thunderdark / detail
#91
Update PatternStorage Code — Thunderdark / detail
#90
prework for Pattern Storage — Thunderdark / detail
#89
lang: update german, korean and russian translations — player / detail
#88
energy net: extra debugging options, increase generator output buffers — player / detail
#87
Fixed Painter to use onItemUseFirst instead of onItemUse. — gregoriustech / detail
#86
fix missing Icon for Uran238 — Thunderdark / detail
#85
check basic machine recipes for conflicts during registration — player / detail
#84
recipies: fix cell recipe — player / detail
#83
energy net: fix a bug with some specific setups — player / detail
#82
add missing Reactor Chamber Recipie — Thunderdark / detail
#81
transformer: query redstone signal only if needed — player / detail
#80
fix typos — player / detail
#79
metal former: set the mode properly after loading the te — player / detail
#78
Recipies change vor Nano- und Q-Helm — Thunderdark / detail
#77
prework...for new Maschines — Thunderdark / detail
#76
miner: improve direction accuracy — player / detail
#75
fix typo — Thunderdark / detail
#74
Change GeoGenerator Gui to match Semifluid Generator Gui — Thunderdark / detail
#73
Add 2 Recipe (cell and ore washing plant) — Thunderdark / detail
#72
change Mass Fabricator — Thunderdark / detail
#71
Add 3 controlmode to Tranformer — Thunderdark / detail
#70
energy net: put extra neighbor nodes in a new grid — player / detail
#69
energy net: fix creating extra neighbor nodes — player / detail
#68
debug item: send console output to the client — player / detail
metal former: fix sync bug — player / detail
energy net: fix sources/sinks connected to multiple tiles — player / detail
#67
prewok for UU-Mater change — Thunderdark / detail
#66
Energy Net: improve debug into — player / detail
#65
Just renamed the Iridium Plate to avoid Name conflicts. — gregoriustech / detail
#64
api: remove reflection use for keys, move to util package — player / detail
#63
miner: fix wasting energy if the drill isn't sufficiently charged — player / detail
#62
miner: fix pipe render npe — player / detail
#61
more work on te block merging — player / detail
#60
meter: fix client-side npe — player / detail
network: group tile entities — player / detail
reactor: fix chamber lookup (enet) — player / detail
#59
fix Typo — Thunderdark / detail
#58
Fixed a bunch of Recipes again. Hopefully the last time. — gregoriustech / detail
#57
Fixed even more OreDictionary mistakes... — gregoriustech / detail
#56
metal former: fix cutting<->rolling recipies — player / detail
#55
Fixed the crafting Recipes related to Plates, and moved the last two Plates from the Compressor to the Metal Former. — gregoriustech / detail
#54
Fixed some Recipes of the Metal Former to use OreDict. — gregoriustech / detail
#53
fix crash NEI >>MetalFormer — Thunderdark / detail
#52
fix last commit (add missing file) — Thunderdark / detail
#51
change MetalFormer add Modi Switch — Thunderdark / detail
#50
Added more OreDict support for Plates — gregoriustech / detail
#49
invslot: allow changing the recipe manager — player / detail
#48
energy net: fix an optimization bug — player / detail
#47
mass fabricator: increase base energy cost to 10M EU — player / detail
energy net: track optimized nodes — player / detail
typo fixes, translations update — player / detail
#46
turn energy net debugging back off, add active tps display — player / detail
#45
energy net: fully separate calculation and effects, fix rounding issue — player / detail
#44
energy net: fix concurrency issue during effect applying — player / detail
#43
tps: format server-side — player / detail
#42
fix extra ticking on nano saber and wind updating, add tps command — player / detail
#41
energy net: fix transfers between multiple sources and 1 sink — player / detail
#40
more work on NEI — Thunderdark / detail
#39
add NEI support for MetalFormer — Thunderdark / detail
#38
add part of missing recipies — Thunderdark / detail
#37
Fixed: Cell not picking up Liquids when rightclicking on updating Lava/Water Blocks, what was very annoying. — gregoriustech / detail
#36
bump version to reflect api/world compatibility issues — player / detail
#35
Energy Net: make IMetaDelegate.getSubTiles return a List — player / detail
#34
energy net: improve+update api documentation — player / detail
#33
library loader: use the ic2 jar location to determine the library folder path — player / detail
energy net: let IMetaDelegate sub-tiles specify their connectivity rules individually by optionally implementing IEnergyAcceptor/IEnergyEmitter. — player / detail
#32
energy net: implement IMetaDelegate support — player / detail
#31
allow energy net calculations to span the full tick — player / detail
#30
add null checking to BasicMachineRecipeManager — player / detail
nei: fix background rendering for compressor, extractor and macerator — player / detail
EnergyNet + EnergyNet api refactor, remove reflection — player / detail
#29
fix library loading — player / detail
#28
build: fix lib path — player / detail
#27
execute ItemMigrate udpate on load — player / detail
ejector upgrade: add compatibility for multiple output slots — player / detail
#26
Add Ore Washing Plant (Gui, Textures, Recipes ,..) done — Thunderdark / detail
#25
Backup Files for "Ore Washing Plant" basic Implemt. — Thunderdark / detail
#24
Changed: Dense Plate Textures to be less "fat" and more "dense" — gregoriustech / detail
#23
Added: Mining Laser API to manipulate Mining Laser shots. This makes Reflector Blocks, Shooting through certain kinds of Blocks and making Entities absorb/reflect Shots, increasing Blast Power, preventing Damage in Worldprotected Areas or Force Field specific Laser Handling, Upgrading the Mining Laser itself to have more Power and much more via an awesome Event System easyly possible. You just need to use the API to write a Bukkit-Plugin/Addon for that. — gregoriustech / detail
#22
Add Purify Crushed Ore (prework for Ore Wasching Plant) — Thunderdark / detail
#21
Added: API for getting the Mode Keys and similar from IC2 — gregoriustech / detail
#20
add Dense Plates for all Plate Typs — Thunderdark / detail
#19
Changed Default Block ID Range to 4000+ and sorted the Blocks a bit — gregoriustech / detail
#18
Change: Enet now using ForgeDirection instead of the old IC² specific direction Type, so that I don't have to copypaste every single Enet-API related change into 4 different Files. — gregoriustech / detail
#17
minor build script tweak, remove unused code — player / detail
add lib dir to the output jars — player / detail
#16
Fixed: Nullpointer when Ores are disabled via Config — gregoriustech / detail
#15
fix SemiFluidgenrator fill over pipe — Thunderdark / detail
#14
fix bc submodule build — player / detail
#13
Commit test. Changed something rather unimportant, so that the Crafting Handler registers itself when getting created instead of doing so in the Mod File. — gregoriustech / detail
#12
fix build script to include the libs — player / detail
#11
fix nei build — player / detail
#10
document setup — player / detail
#9
change Gui of RTG and Geo Generator — Thunderdark / detail
#8
fix SemifluidGenerator pipe can only fill valid liquid — Thunderdark / detail
#7
partial nei update — player / detail
more enet dbg info, prevent purging all emitting nodes — player / detail
#6
new energy distribution code, api changes (wip) — player / detail
#5
fix merge conflict — Thunderdark / detail
#4
add new Items — Thunderdark / detail
#3
End of Day Commit: — Thunderdark / detail
#2
partially fix NEI Integration — Thunderdark / detail