DamageSystem

DamageSystem


Stylish rank

  • norank - D - C
    • A fixed value of 2 is adopted to enjoy combo.
  • B - A
    • Demonstrates the basic potential.
  • S - SS
    • 1000 When killing is not achieved The same as the previous section
    • ,else next section.
  • SSS
    • damage = basic potencial + min(userLevel , refine)
      • refine = Number of repair using anvil.
    • Some attacks have absolute armor piercing ability.
      • Just Dimension cut
      • judgement cut end
      • base Combo last attack
      • counter edge
      • etc.

Additive effect

  • Stun
    • It is given to most attacks. It is effective to connect the combo to the end.

タグ:

+ タグ編集
  • タグ:

このサイトはreCAPTCHAによって保護されており、Googleの プライバシーポリシー利用規約 が適用されます。

最終更新:2017年11月15日 18:32