気合いの入ったパンチorクリーンヒット発生率計算式(16進数)
気合の入ったパンチ値orクリーンヒット値=AB
パンチ力UPor霊撃力UPorドーピングの「キレた~」効果=CD
瀕死補正値=EF
AB+CD+EF+1=GH
GH/100=IJ
気合いの入ったパンチorクリーンヒット発生率=IJ
瀕死補正値
瀕死補正値は体力に比例。
16進数
体力 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
00 |
26 |
25 |
24 |
23 |
22 |
22 |
21 |
21 |
20 |
1F |
10 |
1E |
1D |
1C |
1B |
1A |
19 |
18 |
17 |
15 |
13 |
20 |
11 |
10 |
0E |
0C |
0A |
09 |
07 |
05 |
03 |
02 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
90 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
|
10進数
体力 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
00 |
38 |
37 |
36 |
35 |
34 |
34 |
33 |
33 |
32 |
31 |
10 |
30 |
29 |
28 |
27 |
26 |
25 |
24 |
23 |
21 |
19 |
20 |
17 |
16 |
14 |
12 |
10 |
09 |
07 |
05 |
03 |
02 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
30 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
90 |
00 |
00 |
00 |
00 |
00 |
00 |
00 |
|
体力約24%から補正発生
最大で約15%増加
最終更新:2016年09月18日 23:09